How to make this trigger less laggy

irgan

New Member
Reaction score
3
Trigger:
  • Spawn Good Units
    • Events
      • Time - Every 33.00 seconds of game time
    • Conditions
    • Actions
      • Unit - Create 3 Huntress for Player 11 (Dark Green) at (Center of Spawn Creeps Good 5 <gen>) facing Default building facing degrees
      • Unit - Create 3 Huntress for Player 11 (Dark Green) at (Center of Spawn Creeps Good 4 <gen>) facing Default building facing degrees
      • Unit - Create 3 Huntress for Player 11 (Dark Green) at (Center of Spawn Creeps Good 3 <gen>) facing Default building facing degrees
      • Unit - Create 3 Huntress for Player 11 (Dark Green) at (Center of Spawn Creeps Good <gen>) facing Default building facing degrees
      • Unit - Create 3 Huntress for Player 11 (Dark Green) at (Center of Spawn Creeps Good 2 <gen>) facing Default building facing degrees
      • Unit - Create 2 Spell Breaker for Player 11 (Dark Green) at (Center of Spawn Creeps Good 5 <gen>) facing Default building facing degrees
      • Unit - Create 2 Spell Breaker for Player 11 (Dark Green) at (Center of Spawn Creeps Good 4 <gen>) facing Default building facing degrees
      • Unit - Create 2 Spell Breaker for Player 11 (Dark Green) at (Random point in Spawn Creeps Good 3 <gen>) facing Default building facing degrees
      • Unit - Create 2 Spell Breaker for Player 11 (Dark Green) at (Center of Spawn Creeps Good 2 <gen>) facing Default building facing degrees
      • Unit - Create 2 Spell Breaker for Player 11 (Dark Green) at (Center of Spawn Creeps Good <gen>) facing Default building facing degrees
      • Unit - Create 1 Siege Engine for Player 11 (Dark Green) at (Center of Spawn Creeps Good 5 <gen>) facing Default building facing degrees
      • Unit - Create 1 Siege Engine for Player 11 (Dark Green) at (Center of Spawn Creeps Good 4 <gen>) facing Default building facing degrees
      • Unit - Create 1 Siege Engine for Player 11 (Dark Green) at (Center of Spawn Creeps Good 3 <gen>) facing Default building facing degrees
      • Unit - Create 1 Siege Engine for Player 11 (Dark Green) at (Center of Spawn Creeps Good 2 <gen>) facing Default building facing degrees
      • Unit - Create 1 Siege Engine for Player 11 (Dark Green) at (Center of Spawn Creeps Good <gen>) facing Default building facing degrees


any way that i can change this to where the trigger doesnt make the game freeze for 2-3 seconds every time?
 

Tyrulan

Ultra Cool Member
Reaction score
37
If you add small waits in between each unit create (0.03 seconds) or whatever, it will work much smoother.
 

Nenad

~Choco Coronet~ Omnomnom
Reaction score
137
Also this causes point leaks, try setting a point variable to the center of region

Trigger:
  • Set L=(Center of Spawn Creeps Good 5 <gen>)
    • Unit - Create 3 Huntress for Player 11 (Dark Green) at L facing Default building facing degrees
    • Call RemoveLocation(Udg_L)


L-Point Variable

(Probably why the game would start slowing down afterwards)

But yeah, adding waits would be less work and easy, and Arrays are even less laggy, up to you ^^
 

irgan

New Member
Reaction score
3
thanks guys. +rep

Edit: sorry ToolTipError, i cant give u rep cuz u helped me yesterday :p
 

tooltiperror

Super Moderator
Reaction score
231
thanks guys. +rep

Edit: sorry ToolTipError, i cant give u rep cuz u helped me yesterday :p

No problem, but do you need help with the array?
 
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