How to: Modify the World Editor's Trigger Editor

D.V.D

Make a wish
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So how do i create the reference interface? I can't understand the tutorial:(.
 

Furby

Current occupation: News poster
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144
Well, in part of adding function there is written what to add to the TriggerData.txt and TriggerStrings.txt, but there is nothing about what to add to the WorldEditStrings.txt and it was giving me error WESTRING_... cannot be initialized or something like that.
 

ShadowBlade

New Member
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10
Error...

For some reason, when I open a map on World Editor, it says:


Trigger Database Error

[TriggerActions] - RemoveLocation

Data section and text section have differing number of parameters (1,0)

:banghead:

I copied the text off your post (XD) and triple-checked them afterwards.

:banghead::banghead:

T.T

Nice tutorial though.:thup:
 

Sevion

The DIY Ninja
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413
Are you sure you put them into the correct files? It's saying the one in TriggerData has 1 parameter and TriggerStrings has 0 parameters. TriggerData has a field (the first one) that is the return value. So, that could mean something.
 

ShadowBlade

New Member
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Are you sure you put them into the correct files? It's saying the one in TriggerData has 1 parameter and TriggerStrings has 0 parameters. TriggerData has a field (the first one) that is the return value. So, that could mean something.

What's a parameter and a return value?
 

Sevion

The DIY Ninja
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413
Parameter is like:

Unit - Kill <UNIT>

<UNIT> is a parameter. It's the unit you want to kill.

Return values are like:

Math - Add 5 and 2.

7 would be the return value.

Not even sure if that's the real correct format of that function lol.
 

LoveTD's

New Member
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sry for bringing up this post again... but is it possible to make your own icon for the trigger category you are making?

I want to make a category called: Leaks
and I'm trying to add some leak actions...

so I want something original to be it's icon so you can recognize that it is the leak category... if it's possible please help me out :)


ow and +rep for figuring out how to change your trigger editor I <3 it :thup:
 

Sevion

The DIY Ninja
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413
Yes, you can. You would have to probably put the image into the .mpq to use it though. (I think. I've not tried it).
 

LoveTD's

New Member
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34
hmm thats a little problem for me because I'm working on a map with a friend and putting it into our map probably pisses him off because he can not open it anymore then :S

same as modifying the trigger editor... when I open it without the UI folder I used before, the map can not be opened annymore :) Is there also a way to fix that? or is there none?

EDIT: b.t.w. I'm not that good in jass but... How do I make it so that I can set any variable to null?

for example:

set udg_My_variable = null

I want it like this in gui:
Trigger:
  • Set My_variable = null


EDIT:

ow another thing is.. I get these errors when I open up my editor...

error_1.jpg


error_2.jpg


and these are the things I edited:

TriggerData.txt:

Code:
TC_LEAKS=WESTRING_TRIGCAT_LEAKS,ReplaceableTextures\WorldEditUI\Actions-AI

//Leak actions
RemoveLocation=0,location
_RemoveLocation_Defaults=_
_RemoveLocation_Category=TC_LEAKS

DestroyGroup=0,group
_DestroyGroup_Defaults=_
_DestroyGroup_Category=TC_LEAKS

DestroyForce=0,force
_DestroyForce_Defaults=_
_DestroyForce_Category=TC_LEAKS

TriggerStrings.txt:

Code:
//Leak actions
RemoveLocation="Remove Location"
RemoveLocation="Remove "~Location
RemoveLocationHint=

DestroyGroup="Destroy Unit Group"
DestroyGroup="Destroy "~Unit Group
DestroyGroupHint=

DestroyForce="Destroy Player Group"
DestroyGroup="Destroy "~Player Group
DestroyGroupHint=

WorldEditStrings:

Code:
WESTRING_TRIGCAT_LEAKS="Leaks"

Does any one know what I should do now 0.o??

lol nvm I'm quite blind 0.o....

DestroyGroup="Destroy Unit Group"
DestroyGroup="Destroy "~Unit Group
DestroyGroupHint=

DestroyForce="Destroy Player Group"
DestroyGroup="Destroy "~Player Group
DestroyGroupHint=

how could I be this stupid by overseeing this ><
 
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