How to pan a camera from 1 to other?

mems

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Please read this post :( about cameras

Panning from a camrea to other

Im trying to create a cinematic for my map. I want to create a custom turn around efect.

I have placed 4 cameras with different perspective views and want to pan them 1 to other

i have used this code:

Code:
Player Group - Pick every player in (All allies of Player 1 (Red)) and do (Actions)
    Loop - Actions
        Camera - Apply Perpective01 <gen> for (Picked player) over 2.00 seconds
        Camera - Apply Perpective02 <gen> for (Picked player) over 2.00 seconds
        Camera - Apply Perpective03 <gen> for (Picked player) over 2.00 seconds
        Camera - Apply Perpective04 <gen> for (Picked player) over 2.00 seconds

But it panned only first camera (Perspective01) first and then and did nothing...

can someone please help me about this?
 
You must have a wait after each camera and as far as I know you cant have waits inside a player loops so do like this:
Code:
Player Group - Pick every player in (All allies of Player 1 (Red)) and do (Actions)
    Loop - Actions
        Camera - Apply Perpective01 <gen> for (Picked player) over 2.00 seconds
Wait 2 game time secunds
Player Group - Pick every player in (All allies of Player 1 (Red)) and do (Actions)
    Loop - Actions
        Camera - Apply Perpective02 <gen> for (Picked player) over 2.00 seconds
Wait 2 game time secunds
Player Group - Pick every player in (All allies of Player 1 (Red)) and do (Actions)
    Loop - Actions
        Camera - Apply Perpective03 <gen> for (Picked player) over 2.00 seconds
Wait 2 game time secunds
Player Group - Pick every player in (All allies of Player 1 (Red)) and do (Actions)
    Loop - Actions
        Camera - Apply Perpective04 <gen> for (Picked player) over 2.00 seconds


The over 2.00 part is not a built in wait only how long time it should take.
And i tested it doesnt it show the last camera not the first?
 
That code works but there is the pause, if you dont want a pause simply create a new trigger, label this trigger cinematic2 or whatever, just so you know that its the second camer. What you want in this trigger is

Events: Time - Elapsed game time is (time it took exactly for your first camera to reach the end of its movement) seconds

Actions: Apply camera (your camera) <gen> for player 1(red) over (time you want)

there ya go, it should work fine now. Though this uses 2 triggers i found that it blends them perfectly together, hope that helps ya.
 
You can do it in two whole triggers and this should work.

First you need a Camera Array. Then, in the initialization, set the values of the array to the camera objects. Basically, have these:

CamList[1] = Perspective1
CamList[2] = Perspective2
CamList[3] = Perspective3
CamList[4] = Perspective4

And then, in your camera trigger wherever you might want to do this, do a FOR loop that starts at the first camera that you'd like to use (if you have 8 cameras and want to use the later 4, you can start with the 5 digit and end at the 8 digit camera). Then, you can display CamList[Integer A] and wait, say, 2 seconds. I haven't checked this, but theoretically, it should work.
 
i have tried the phyrex1an's code and it is working
the ting that i did not know was waiting issue does not work in Player group actions

Target,
game time is not for me i have no confidance on waiting game time becouse of lags ect.. and thats also not for my map couse i hate the starting cinematics. This one oly takes 10 seconds to make people sure that reading text messages..

Rinpun,
Whats your codes differ from phyrex1an's? you just putted extra works in it an "array" and a "for" ? Im just asking this if it has another effect on displaying ect may be on performance or on lag?

and thank you all wery much
 
I dont think there is a differens in lag beetwen mine and Rinpun's trigger.
Rinpun's trigger looks more nice and profesional but a wait inside a loop can cause problem if you have other loops. Integer A and Integer B is global variables and can be overwritten by another loop. I havnt tested if this is true myself but i will do that soon. The look in JASS doesnt make me to belive it is a local, but I will test.


-Edit- Yes Integer A and B are globals.
 
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