How to set loops... and there purpose?

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YedrawsTooth

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I am attempting to figure out the free trigger code dueling sequence on the above threads and they say loop action... i cant find out how to do that and i have seen that I need to loop actions on some other things to... help please

Yed.
 
Im still learning what ones loop myself, but the basics are For Each Integer A Then Action and the B version. There are a couple of others but I can't remember them right now.

A loop is when it keeps repeating so long as a condition is true. The above loop repeats as long as it hasnt reached the final integer.
 
There are a few ways to use loops.

For one, you can use the action "For each integer A, do acvtions". If you set the number to something like "For each integer from 1 to 10", it will run through that action ten times. As an example, in about a split second, I can gradually set an integer variable to 10. YOu would do this like so:

"For each integer between 1 and 10, dfo actions
Loop actions
Set Integer = (Integer A) + 1"

thaqt will set that integer to whatever the loop's number is on plus 1. So if the loops has only ran one time, it would do "set integer = 2 + 1".

Kinda confusing, but it's helpful in more advance triggers.

There's also another type of loop, by contuinally running a trigger. That's accomplish with the "Run (This trigger) ignoring conditions". This will continually run the trigger over and over again, until you stop that action or remove it.

There's also another type of loop that's not ver good. An example would be whenever a unit enters a certain region, you'd move it to another region. And whenever a unit would enter that region, it would move it back to the other region. That would cause an infite looop moving the unit back and forth back and foerth, crashing the game.
 
believe it or not

event every 1 second of the game

action create unit at (region)

is a loop :eek: was that soo hard? :)
 
That isnt quite the loop we are thinking of. The loop I am thinking of is one that repeats so long as a certain condition is met. A loop could be either very simple or extremely complicated.
 
sqrage said:
believe it or not

event every 1 second of the game

action create unit at (region)

is a loop :eek: was that soo hard? :)


Sry to say so, but that's not a loop, that is a function being called every 1 second.

A loop could be something like a While or For loop.
They have those in WE
 
that is a loop a loop is a repetively used function and i know what u mean about while loops and for loops but none the less this is a loop
 
He's right, it's just a function that runs every second, it's not a loop. If you want to go the easy way of explaining things, then everything that runs continuously is called a loop.
 
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