How to? Stop trigger causing itself to trigger..

Ellimistrox

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Problem Status: Unsolved


I have made a simple critical system.
Now the event is based on this (Ignore the No Unit):

Events
Unit - No Unit Takes damage


The only problem with this is the critical system causes damage to the unit that originally takes damage.

So dealing the critical damage would cause this trigger to run all over again, with the critical damage possibly "Critting" once more.

This means that instead of critically striking once, the hero could loop several dozens critical strikes in one hit.

**If i did not explain well enough, just say!**
 

Faust

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Before dealing damage, turn off the trigger, after dealing damage, turn it on.
 

Ellimistrox

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Hmm. Would that work even if calling a Jass function (In mapheader) between the two? (Turn off and turn on trigger)
 

Faust

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What is there to "not work"?
If the damaging function is in map header? Yes it will work.
 

Ellimistrox

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Thanks for that, just making sure :p.
I'm not quite sure why that idea didn't hit me.
Well anyway, +Rep for being very helpful tonight :)
 
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