Ellimistrox
New Member
- Reaction score
- 10
Problem Status: Unsolved
I have made a simple critical system.
Now the event is based on this (Ignore the No Unit):
Events
Unit - No Unit Takes damage
The only problem with this is the critical system causes damage to the unit that originally takes damage.
So dealing the critical damage would cause this trigger to run all over again, with the critical damage possibly "Critting" once more.
This means that instead of critically striking once, the hero could loop several dozens critical strikes in one hit.
**If i did not explain well enough, just say!**
I have made a simple critical system.
Now the event is based on this (Ignore the No Unit):
Events
Unit - No Unit Takes damage
The only problem with this is the critical system causes damage to the unit that originally takes damage.
So dealing the critical damage would cause this trigger to run all over again, with the critical damage possibly "Critting" once more.
This means that instead of critically striking once, the hero could loop several dozens critical strikes in one hit.
**If i did not explain well enough, just say!**