How to: Use Trackables

corvusHaunt

New Member
Yes, and yes.

Just remember that trackables, whether you make them invisible or not, take rendering power and/or memory. Not to mention that you need to use the gamecache to fetch handle values like coordinates and the like, so don't plan on using these in an intense high-action or large map (assuming you place alot of these). This problem would be much smaller if you could move and destroy trackables; and eliminated if there were natives regarding cooridinates and such; but sadly, no such natives exist.

Don't let that discourage you. Filling a big map with these is not a good idea, but used in moderation (as in, a medium sized maze, or small area), they can greatly enhance gameplay. After all, would you rather have to order your unit every time or just click on the ground?
The camera thing can also be done, and would be a great addition to a cinematic, mini-game, or even a sniper-type map to allow control of the camera.

I am the co-creator of this tutorial, and I approve this bump.
 

Cilla

is watching you! Ahh, fresh meat!
Is there no way to destroy a trackable or remove it from the memory at all?
If you would create a trackable every lets say 0.1 sec, would it mess up the game?

Anyway bump for a good tutorial
 

SFilip

Gone but not forgotten
> destroy a trackable or remove it from the memory at all?
Unfortunately there isn't.

> create a trackable every lets say 0.1 sec, would it mess up the game?
Well in general anything created every 0.1 sec can't be good.
And since trackables can't be destroyed...well you get the idea.
 

Fatmankev

Chef, Writer, and Midnight Toker
Cool

Definitely an awesome tutorial, although you should mention the limited usage of trackables in GUI that the WEU provides (I don't think you did, but I may have missed it).

I may actually begin designing a Murder/Mystery-themed game based off of the information in this tutorial. Also, your idea of creating an incredibly simple tutorial for JASS would be a great idea. Explaining why each little part is in there, rather than just how to make the more simple triggers, would be a great help to idiots like me. Keep up the good work!
 

swe_suffer

New Member
I think there is a limit of the maximum number of trackables that can be used on a map... And I think it is 1848

Anyway good tut!
 

Darthfett

Aerospace/Cybersecurity Software Engineer
I think there is a limit of the maximum number of trackables that can be used on a map... And I think it is 1848

Anyway good tut!
I don't know about online, but I know I've had more offline. Had about 20,000, though it was lagging the crap out of my computer when creating them. :p
 
General chit-chat
Help Users
  • No one is chatting at the moment.
  • jonas jonas:
    cool! do you have a video?
  • tom_mai78101 tom_mai78101:
    I have a GIF though
  • tom_mai78101 tom_mai78101:
    In the GIF, I've configured it so the lower the "Main Value" is, the better. I had to compress it pretty far down though.
  • tom_mai78101 tom_mai78101:
    And this is the thread with the video that shows the wall clip. https://tasvideos.org/Forum/Topics/23453
    +2
  • tom_mai78101 tom_mai78101:
    Hmm, about the Headline News, I noticed threads are being moved into the subforum (Health News, Environmental News, etc.). When that happens, the TH Forum Home page loses the articles, and instead would show old articles posted 1 or 2 weeks ago.
  • tom_mai78101 tom_mai78101:
    What do we do with the Home page?
  • Ghan Ghan:
    I added those forums to the filter for that widget.
  • tom_mai78101 tom_mai78101:
    Oh nice. They're back. Thanks.
  • tom_mai78101 tom_mai78101:
    Now I think it makes more sense for me to put news in their own subforums, without worry.
  • The Helper The Helper:
    Awesome Ghan thanks! I was purposely not moving the first 15 news articles in Headline news to the different subforums but I guess I don't have to do that now?
  • tom_mai78101 tom_mai78101:
    Question: Is there a way to remove thread redirects? It creates a copy of the moved thread and takes up space, and I am leaning towards wanting to remove them in the Headline News. But if they have an expiration date, I guess I'm fine with it.
  • The Helper The Helper:
    If you move a thread please leave a permanent redirect. You can delete any redirects after 6 months. The redirects are left to help Search Engines find the moved content.
  • tom_mai78101 tom_mai78101:
    What if you move the permanent redirect, not the thread?
  • The Helper The Helper:
    I think that works but I have not messed with it. You can delete redirects though if you have to that will not delete the original thread
  • The Helper The Helper:
    if a redirect ends up in the same forum as the post it goes to though I think the redirect drops or fails or something but they are not bugged out and when you are working on an indirect the original post is safe.
  • The Helper The Helper:
    Happy Early Friday :)
    +1
  • V-SNES V-SNES:
    Happy Friday :)
  • tom_mai78101 tom_mai78101:
    Fun Friday for me
  • tom_mai78101 tom_mai78101:
    Happy Fun Friday to all.
    +2
  • The Helper The Helper:
    Happy Sunday everyone!!!
  • V-SNES V-SNES:
    Happy Sunday!!!
    +1
  • jonas jonas:
    Happy monday :p
  • jonas jonas:
    Everyone hates mondays?
    +1
  • The Helper The Helper:
    Happy Tuesday!

    Members online

    Affiliates

    Hive Workshop NUON Dome World Editor Tutorials

    Network Sponsors

    Apex Steel Pipe - Buys and sells Steel Pipe.
    Top