?howto - AI (computer player) board & use ship

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puppet

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Greetz all

okay.. I have searched here for the answer to this and although it appears the question was posed once before, there was no solution :(

in a nutshell I have a modified melee map where 1 or more players may be "computer players". the map is an island style map therefore expansion and battle requires building and manning various vessels.

I have a modified unit building a modified human shipyard which builds the ships... puter handles this, but I am stumped as to how to get the ruddy thing to actually use the ships to expand/attack. :banghead:

I am currently fiddling with ryoko's load/unload triggers but no go so far...

any input greatly appreciated
 
Are you using the AI Editor? Are the ships added to your attack wave(s)?
 
Thanks for the suggestion .. but yes they are added.

This actually leads to rather funny troop movement heh. As each player starts on an island, they are isolated. Once the puter player decides it's time to attack the troops scrurry back and forth along the shore trying to get to the creep/expansion etc. And with the transport ship as part of the attack wave all the silly thing does is scurry back and forth paralleling the land troops. .. basically a bunch o chickens with their heads cut off. heh

I've attached a small test map I am now using to try and sort this out. (see 'oddball_ship.w3x) to watch the idiot puter troops. (Just make sure all players are set to human and that player 3 is computer)

So even tho' I've been fiddling with this ruddy thing the last couple of days I still haven't worked out a way to get the computer/ai player to use the ships to expand/attack.

Any other ideas?.. please? :)
 

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I'm not sure if the AI can actually use ships. You might consider checking out AMAI; while it doesn't use the AI Editor, if it uses ships there's some hope. (Of course, AMAI is designed for non-custom races... I think.)
 
I also suspect the ai is not designed to manipulate ships. But I figure there must be some way via triggers to do so. If vehicle load triggers work, then so should load(ships).

It's just that I have not used triggers much until now heh. and this behaviour is welllll.. just a bit complicated :)

I went to try and grab AMAI but there download links are not working. I googled it but all links lead back to the AMAI site. grrrr. Do you know of any where to download it?


tia, puppet
 
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