hp per level

  • Thread starter Thread starter aaronmelvin
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aaronmelvin

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I would like to make my "human fighter" hero gain 10 hp per level. I can't seem to make this work. I have tried (hero gains a level) type events and (set (leveling hero) life to ) Leveling hero life +10) actions for the triggers; unfortunately none of these choices proves effective. I am out of ideas. If you have info let me know.
 
Use the "unit - set life of unit" trigger action.

Code:
[Unit - Set life of unit (to value)]
Set life of (leveling hero) to ((life of leveling hero) + 10)
 
Not a solution

Mind,

thank you, but that is exactly what i have for the trigger action now. The event I have is: Unit-a unit gains a level. and i have tried several conditions (I want to make sure it checks to see if the hero is a Human fighter because other heros will gain HP at a different rate), but none work. Thank you for your help and let me know if you think of something new.
 
How about altering the hero's hit points each level. Strength takes care of that so it should be under strength per level. I dunno how much hit points 1 strength gives you so just mess around with it and probably someone will answer that below.
 
can't do

cant do that either, i don't want strength to be a gameplay constant effecting HP...but thank you the same.
 
?

I know the effect that strength has, but we are losing site of the problem that i originally posted. Remove any use of strength as a factor. It cannot be included. I still need to figure out a trigger format that will allow the hero to gain 10 HP per level. No more, no less. I thought maybe something along the lines of how a healing spell works, but still nothing.
 
Strange. It should work.

You said you added conditions. Why? That trigger doesn't need any conditions at all. Remove them, and try it out again.

Perhaps you should use this integer option:
Code:
Set max life of (leveling hero) to ((100 + (((level of (leveling hero) x 10) + ((strenght of (leveling hero) (exclude bonuses)) x 25))
 
I am getting desperate

:confused:

My former posts have been related to getting a hero to gain a certain amount of HP per level. Note: not all heros will gain the same amount so strength of the hero is not used. Ideally I would like to have my hero gain a random amount of HP per level within a range. IS THIS POSSIBLE? Can it be done with variables or arrays or is it something the game just cannot do. I have been stumped on this for 2 weeks. I have tried the set life equal to and all that stuff. So let me know.
 
Why should heroes gain hit points when they level? I don't think anyone would even notice that, let alone appreciate.
 
What?

Why isn't the issue. I appreciate your trying to help but questioning the motive is not what I am asking for. If you must know I am making a Dungeons and Dragons Map, and I want it to be as true to D&D as possible, and in that game you get HP every level advance. So anyone who knows about D&D would appreciate and notice the accuracy.
 
Change Gameplay Constants.

Change the HP per level or sth in the Gameplay constants, it should work.
 
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