I dont get it!

B

BlakHolyNite

Guest
I would not consider myself as a noob map maker, but I have a lot to learn! I
have been working on a RPG Maze and decided to add patrolling and ground-attacking mobs. I viewed other mazes to learn how to do this, now I have them and I then wished to add mobs that went from one region to the next and died there.
So, what I ask of anyone, is this: How do I get the mobs (as talked about above) to kill me if I run into them? Also, How do I write the trigger (as talked about above) so the mobs will go from region to region? Finally, When the map is started, the mobs don't even show up, why?

I have used other triggers (I cannot recall how they are written) to try to solve my problem on my own, but none of them seem to work.

Can anyone write the trigger for me so I can learn from it?

There are two triggers that correspond to one another so tafter the Map Initialization Event takes place the unit moves from region to region and on its way it can kill the Player’s Unit if it touches the mob.

Please help!
-BlakHolyNight

P.S.: When I create games on Battle.net, even if I ask people to join, they can't.
Why not?
 
well...about hosting games....you either have your firewall blocking connections for battle.net/war3, or your behind a router and the info is getting lost in router (in that case what you need to do is port foreward (search on google)...or in some cases both...in which you have to do both things...
 
More or less yes :D :p

About the mobs: to get them to move from one region to the next, do (not exact)

E: a unit enters region [your first move region]
C: unit is owned by player 12 (or creeps, im not sure what you want exactly)
A: order entering unit to move to region [next region]

Now, do you want them to kill you by running into you, or kill you by attacking you? If you want them to just attack you, then just do the above trigger, but make it attack move instead! If you want them to kill you by getting close to you --- not completely sure about that, I just used preplaced units and teleported them to the start of the maze, then made them wander through to the end, while this trigger killed units that got too close:

A: a unit comes with 50 of [preplaced unit]
C: triggering unit is a hero = true (so mobs dont kill each other :p)
E: kill triggering unit

Hope this helps :D
 
yes it does, but when the game starts, the mobs don't even start being made...

Is that because i dont have preplaced units because i dont want that. :banghead:

the trigger i used is

Event:
Map Initialization
Every [x] seconds in the game
Conditions:
[Triggering Unit] is equal to [{it has to be a preplased shade and i dont wat that}]
[Triggering Unit] is not equal to [{the maze runner}]
Actions:
Create [x](usally one){preplaced}[shade] for [Player 12] in the center of [Creep Spawn <gen>]*

*should i ignore conditions?
 
Yes you'll need to ignore the conditions since there is no Triggering Unit
Therefore the trigger could not be activated
 
Yes unless the shades would have an ability that would be like Immilation and kill any non-shade/non-allied units that come within some area around it.
If you had the ability with the shades you'd just need to spawn and order them to go where they need to go
 
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