that wont work since ther wasnt an "entering unit"Neopolis3 said:So, to fix it, make it Unit-type of Entering Unit instead of Triggering Unit.
Event: Elapsed Game time = 5 seconds
Conds:(none)
Acts: -Game - Display 10 secs til lvl 1 tank
-Wait 10 secs
-Create 10 tanks in (spawn region)
-wait until # of units in (spawn region) = 10
-Pick every unit in (spawn region) (Matching (matching unit) is ownd by (player 12)) and do actions *
[indent]*issue picked unit to move to (lose life region)[/indent]
mase said:Use thisCode:Event: Elapsed Game time = 5 seconds Conds:(none) Acts: -Game - Display 10 secs til lvl 1 tank -Wait 10 secs -Create 10 tanks in (spawn region) -wait until # of units in (spawn region) = 10 -Pick every unit in (spawn region) (Matching (matching unit) is ownd by (player 12)) and do actions * [indent]*issue picked unit to move to (lose life region)[/indent]
thase are the real triggers namesDelta said:Omfg , i don't understand none of this man, there are no trigger named Pick every... and no trigger named wait until.... or issue picked unit....
please set the real trigger's name in please dude![]()
No they aren't then i could find them ????? . omg .IllidansHead said:thase are the real triggers names
Rad said:Event-
• A unit enters [Spawn]
Condition-
• Unit-Type of [Entering unit] equal to [Tank level 1]
Action-
• Game - Display to [All players] the text (Level 1 tank)
• Unit - Create [10] [Level 1 tank] for (Neutral hostile) at [Center of playable map area]
• Unit - Issue [Entering unit] to Attack-Move to [Center of playable map area]
• Trigger - Turn off (This trigger)
• Wait 5 (Game-Time) seconds
• Trigger - Turn on (This trigger)
Do respawn
Event
None
Condition
None
Actions
Unit - Create 10 Tank for (Neutral hostile) at (Area)
Initial spawn
Event
Elapsed game time is 5.00 seconds
Conditions
None
Actions
Run <Do respawn> trigger
Reaching area
Event
A unit enters <Unit spawn>
Conditions
Unit type of (Entering Unit) equal to (Tank)
Actions
Run <Do respawn> trigger