I got this little issue problem

  • Thread starter Thread starter Delta
  • Start date Start date
D

Delta

Guest
Hello guys'n girls, i got this local problem

see: Look here

i dont see any problem, but when i join the game, the monsters woulden't spawn ??, huh? what is the problem, replay fast please.
 
I was slow. (once agian)
 
okay ???.

dont say me anyting dude, can you explain it better please ? .
 
In the condition you're checking for a triggering unit to be a certain type.
This is OK if the event that launches the trigger is "Unit - A unit enters (area)".
But in the Elapsed game event there is no triggering unit, so the condition is false and the actions won't execute.
 
So, to fix it, make it Unit-type of Entering Unit instead of Triggering Unit.
 
Neopolis3 said:
So, to fix it, make it Unit-type of Entering Unit instead of Triggering Unit.
that wont work since ther wasnt an "entering unit"

Use this
Code:
Event: Elapsed Game time = 5 seconds
Conds:(none)
Acts: -Game - Display 10 secs til lvl 1 tank
-Wait 10 secs
-Create 10 tanks in (spawn region)
-wait until # of units in (spawn region) = 10
-Pick every unit in (spawn region) (Matching (matching unit) is ownd by (player 12)) and do actions *
[indent]*issue picked unit to move to (lose life region)[/indent]
 
mase said:
Use this
Code:
Event: Elapsed Game time = 5 seconds
Conds:(none)
Acts: -Game - Display 10 secs til lvl 1 tank
-Wait 10 secs
-Create 10 tanks in (spawn region)
-wait until # of units in (spawn region) = 10
-Pick every unit in (spawn region) (Matching (matching unit) is ownd by (player 12)) and do actions *
[indent]*issue picked unit to move to (lose life region)[/indent]

Omfg , i don't understand none of this man, there are no trigger named Pick every... and no trigger named wait until.... or issue picked unit....

please set the real trigger's name in please dude :)
 
Delta said:
Omfg , i don't understand none of this man, there are no trigger named Pick every... and no trigger named wait until.... or issue picked unit....

please set the real trigger's name in please dude :)
thase are the real triggers names
 
Here's the answer:

You need to make it like this:
Events:
Unit - A Unit enters Unit Spawn <gen>
Conditions:
Time - Elapsed game time is 5.00 seconds
[Unit type of [Entering Unit]]Equal to Tank - lvl1
Actions:
Trigger - Turn On [This Trigger]
Game - Display to [ All Players ] for 10.00 seconds the text: Level 1 [ Tank ]
"" "" "" "" (Everything else)
Trigger - Turn off [ This Trigger]
 
Event-
• A unit enters [Spawn]
Condition-
• Unit-Type of [Entering unit] equal to [Tank level 1]
Action-
• Game - Display to [All players] the text (Level 1 tank)
• Unit - Create [10] [Level 1 tank] for (Neutral hostile) at [Center of playable map area]
• Unit - Issue [Entering unit] to Attack-Move to [Center of playable map area]
• Trigger - Turn off (This trigger)
• Wait 5 (Game-Time) seconds
• Trigger - Turn on (This trigger)

Make sure you use Entering unit rather than triggering unit (People think triggering unit is always the answer, its only the answer in VERY few cases such as the "Unit within range" event)
Also, you do NOT need to turn on the trigger at the beginning, I dont know why you would think you need that.
The time elapsed would do nothing since there is no triggering unit. Simply add that to your map init trigger with the actions from above and change the fields.

Try using the search feature in trigger editor instead of going "Omfg there is no pick every unit in actions". That really makes you sound like a noob (No offense...). Isnt it obvious that since its a unit action it would be under UNITS? Actually its Unit Group but basically the same thing (Except it loops)
 
Great

Rad said:
Event-
• A unit enters [Spawn]
Condition-
• Unit-Type of [Entering unit] equal to [Tank level 1]
Action-
• Game - Display to [All players] the text (Level 1 tank)
• Unit - Create [10] [Level 1 tank] for (Neutral hostile) at [Center of playable map area]
• Unit - Issue [Entering unit] to Attack-Move to [Center of playable map area]
• Trigger - Turn off (This trigger)
• Wait 5 (Game-Time) seconds
• Trigger - Turn on (This trigger)

GREAT dude, but steal got this little problem they woulden't spawn :S. i waited about 30 seconds and they woulden't spawn ;S .
 
Divide and conquer is often your best bet
Code:
Do respawn
Event
    None
Condition
    None
Actions
    Unit - Create 10 Tank for (Neutral hostile) at (Area)
Code:
Initial spawn
Event
    Elapsed game time is 5.00 seconds
Conditions
    None
Actions
    Run <Do respawn> trigger
Code:
Reaching area
Event
    A unit enters <Unit spawn>
Conditions
    Unit type of (Entering Unit) equal to (Tank)
Actions
    Run <Do respawn> trigger
 
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