I have two problems, ability, and trigger

  • Thread starter Thread starter Dragoon_Jett
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Dragoon_Jett

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My ability problem is I want to that kind of look, so Ii edited it to what I want and renamed it and all this, but when i go to his abilitys I can't find it... Does anyone know were I can use it(I picked a shockwave ability from there but it does only 75 damage and has less range non of my tooltips and stuff). My trigger problem is that I want my Rifleman to respawn randomly(on a playable area) but I can't find it, Starcraft is way easyer, but does nothing, can someone help me with either of my problems? Thanks.
 
uhm... explain a little better please, all i got from that is your cant get a rifleman to respawn in a random spot on map, and that your shockwave ability isnt working.
 
Well, i don't understand the trigger problem, but for the ability, have you givin it an icon? or have you put it under default active abilities on the hero? If so you should correct that cuz it doesnt work.
 
okay, so the trigger part i think i get it...

Events - (owner of rifleman) food used becomes equal to 0

Actions - Create 1 Rifleman at (Random point in (Playable Map Area))
 
OOhhh, ok, ya that should work, ive used that for a paintball map
 
and for your shockwave, did you remember to make it a unit ability, instead of hero ability... or hero ability instead of unit ability? most common mistakes i find....
and check under the 2nd tab instead of normal (or w/e its called) change it to custom, makes it easier to find.
 
yes, but the abilty would still be there, i think he means he didnt see it when he tested map, like it wasnt on the icon panel where you move n attack n shit. (I don't know what its called)
 
Well I made it so the rifleman uses 0 food. Should I make him have atleast 1 food?
 
oh the menu.... hmmm....... he might have put it into the wrong field, i had a hard time figuring it out.
yes,
or make him a unit variable. and keep track of when he dies.

something liek this..
Code:
SET RIFLE
events - Map Initilizization

Actions - Set Rifle[1] = (rifleman)

RIFLE DIE
Events - Unit - Rifle[1] Dies

Actions - Unit - Create 1 Rifleman For (player) Random point in Playable Map Area
Set Rifle[1] Last Created Unit
... something like that
 
good, make the rifle man take up one food, or else youll have riflemen popping up forever randomly in the game
 
The only problem was that I couldn't find it, I just did :D thanks now its just trigger problem.
 
lookey my other post i edited it with le answer(at least one solution)
 
Well, the trigger problem is more like a trigger decoration really, can be used with variables or plain triggers. (Variables might work better)
 
i really dont know, i just like to think... someone come up with an aiblity like blink strike for me to solve please.
 
The trigger problem is that I can't find it what i would expect would look like is, ( when player commands 0 Riflemen, create 1 Rifleman and random playable area)
 
ok heres the events you can use
Player - Player Food Used Becomces Equal to 0

i think looks like Player Event or something in the dropdown menu.
OR
Use the trigger i did

And Use Unit - Specific unit event
 
The problem is that I can't find the triggers in the selections.
 
When player commands ) riflemen Create 1 riflemen at random point in playable area for player 1/2/3/4 etc.....
 
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