I need help with an ability

Grundy

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dont know if this is possible... i want a hero to have a channeled ability called Guard, targeted on a friendly unit, while it's still being channeled the target gains +10 armor and any unit that attacks it is stunned for 5 seconds. also i need the effect to go away when the the spell is no longer being channeled.

im pretty sure this would take more than 1 trigger to work (if it's even possible)

but to start it i know i'd need this

event: unit begins to channel an ability
condition: ability equal to guard
actions: i dont know

and the 2nd part i have no idea how to even start it, i need the effect to go away when the ability is no longer being channeled
a. the duration of the channel has passed
b. the unit channeling the ability was stunned, silenced, hexed, or was broken in some other way
c. the unit channeling the ability moves
 
1st u culd do like this

make the channel ability like u said and maybe u have some buff for the ability?
if so, then its pretty easy.

make a storm bolt ability and make sure that the ability's "Targets allowed" field
has flag "Friend". Remove all damage but set the duration field to 5.00 seconds.
Set cooldown to 0.00 seconds and all delaying stuff to 0.00 too. We want our
unit to be able to cast Storm Bolt on himself when attacking the Guarded person.

make a unit variable named localUnit.

Trigger - Stun Attacker
Events
Unit - A unit is attacked

Conditions
Boolean - ((Attacked unit) has buff (THE BUFF)) equals to true

Actions
Custom script - local unit udg_localUnit
Set localUnit = (Attacking unit)
Unit - Add <New Storm Bolt> to localUnit
Unit - Order localUnit to Human Mountain King - Storm Bolt on localUnit
Wait - Wait 0.01 seconds
Unit - Remove <New Storm Bolt> from localUnit
 
hmm thats good.... but how can i give the unit with the buff +10 armor, and when you add abilities to units and make them cast on themselves and remove the ability can you see all that happening in the game?

and... would this still stun someone who casts a spell like firebolt on the unit with the buff?
 
also this trigger will go off every time a unit is attacked and check if they have the buff, would it be better if i added these 2 triggers:

start buff
Events
Unit - Kil'jaeden 0062 <gen> Begins channeling an ability
Conditions
Actions
Set buffedUnit = (Target unit of ability being cast)
Trigger - Turn on stun attacker <gen>
Trigger - Turn on turn off buff <gen>


turn off buff
Events
Time - Every 2.00 seconds of game time
Conditions
(buffedUnit has buff Avatar) Equal to False
Actions
Trigger - Turn off stun attacker <gen>
Trigger - Turn off (This trigger)


and have stun attacker and turn off buff initially off so it doesnt check every time a unit is attacked, it only checks after the ability has started being cast then it will act like normal and every 2 seconds it checks if the unit still has the buff and if not it turns the trigger off again

would this be worth doing or is it just unnecessary?
 
hehe paused attacking unit for 5 seconds not attacked unit :p
 
hehe good point now im not sure which he wants... do u want it so that who ever attacks him gets stunned or whoever he attacks get stunned? or both?
 
oh nvm i found it it was attacking unit :D (hehe the one i said to clear things up)
and any unit that attacks it is stunned for 5 seconds.
 
yes the attacking unit should be stunned. but still i dont know how to give the buffed unit +10 armor with this spell
 
u can use farie fire and just put tagets allowed "friend;self" and thn enstead of a negative integer representing the defense put a positve which in ur case is 10
 
Hmm, if the unit is a Hero, then you could do that, but otherwise, I can't find a way...Unless you were to make a Devotion Aura with +10, limiting the targets allowed to only Self. Then, give Target of casting ability the ability! :p
 
Heh, I was thinking it before, but I wasn't sure if the idea was all that good. After all, it IS a bit of work, creating a custom armor ability, but hey, it seems like that's the last option available to ya! :D
 
ok it doesnt work. whats with channel anyway? i click on the plus sign and i click on Guard to learn it and then i dont even have an icon for it to cast it wtf
 
Grundy said:
ok it doesnt work. whats with channel anyway? i click on the plus sign and i click on Guard to learn it and then i dont even have an icon for it to cast it wtf
Channel has a field called options where you can check things like visible, aoe circle and some other things
 
1 more thing and i think im done with this ability, im having trouble with the stunned graphics, i can create a special effect above attacking unit's head using Abilities\Spells\Human\Thunderclap\ThunderclapTarget.mdl but i dotn know how to remove it, if i do remove last created special effect it takes it away from the last one that got stunned, it doesnt remove it from the right unit.

i know theres an action to remove specific buffs from units, that would work, but i dont know how to to just put a buff on a unit.
 
with the same trigger after the part when u put the special effect pmake a action

wait 5 seconds
remove last created special affect

i think you did it in a seperate trigger?

if that doesnt work then

wait 5 seconds
remove special affect from unit being manipulated

not sure if its manipulated or somthing else though
 
im having a problem with this ability, i can cast it targetting a unit, but the unit does not get the buff that i put in for buffs
 
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