dont know if this is possible... i want a hero to have a channeled ability called Guard, targeted on a friendly unit, while it's still being channeled the target gains +10 armor and any unit that attacks it is stunned for 5 seconds. also i need the effect to go away when the the spell is no longer being channeled.
im pretty sure this would take more than 1 trigger to work (if it's even possible)
but to start it i know i'd need this
event: unit begins to channel an ability
condition: ability equal to guard
actions: i dont know
and the 2nd part i have no idea how to even start it, i need the effect to go away when the ability is no longer being channeled
a. the duration of the channel has passed
b. the unit channeling the ability was stunned, silenced, hexed, or was broken in some other way
c. the unit channeling the ability moves
im pretty sure this would take more than 1 trigger to work (if it's even possible)
but to start it i know i'd need this
event: unit begins to channel an ability
condition: ability equal to guard
actions: i dont know
and the 2nd part i have no idea how to even start it, i need the effect to go away when the ability is no longer being channeled
a. the duration of the channel has passed
b. the unit channeling the ability was stunned, silenced, hexed, or was broken in some other way
c. the unit channeling the ability moves


