I need help with some triggers and objects

Prometheus

Everything is mutable; nothing is sacred
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Events
Unit - A unit owned by Player 1 (Red) Learns a skill
Conditions
(Learned Hero Skill) Equal to Evolution
(Unit-type of (Learning Hero)) Equal to Charmander
Actions
Camera - Pan camera for (Triggering player) to (Position of (Triggering unit)) over 0.01 seconds
Lightning - Create a lightning effect Healing Wave - Primary (Center of (Current camera bounds)) (Center of (Playable map area))
Unit - Remove (Triggering unit) from the game
Unit - Create 1 Charmeleon for Player 1 (Red) at (Position of (Triggering unit)) facing 270.00 degrees

and if u hav warcraft or msn msger and are good at units msg me.
MSN: [email protected]
Warcraft3: fire_dragon102 or fire_dragon103
 
and

the peroblem wit the trigger is it doen't show the lighting.
 
That's because you set the lighting to the centre of the map and not the triggering unit.
 
reply

then what trigger code should i use?

Special Effect - Create a special effect attached to the Attach Point - Overhead of (Triggering unit) using Abilities\Spells\Orc\HealingWave\HealingWaveTarget.mdl
 
I'm no sure about attaching sfx. But at least now you know the problem. The site has a tutorial on it doesn't it?
 
Also, instead of removing the unit and creating a new one, just use "Unit - Replace"
 
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