I REALLY need help with this!

  • Thread starter Thread starter RedCap
  • Start date Start date
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RedCap

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Hello!
I'm really got problem with creep moving. I spawn the units and they go a little bit, then they go back to the spawning point :banghead: then they goes to the next point. How to fix this?
 

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tahts about camping
2 ways to solve this problem

- dont use creeps i mean neutral hostile or neurral passive, use player 12 instead forex
- Go to game play constants and find
creep guard return distance
creep guard distance

Make the values extremely high
 
Assuming you had a spawn region, a region they moved to and another region they moved to, you would do this:

Code:
SPAWN TRIGGER
Events - Every (Time) Seconds of game time.
Conditions - none
Actions - create (number) (unit)s at (center of (region1)) facing (default building degrees)

Code:
MOVE1 TRIGGER
Events - A unit enters (region1)
Conditions - (unit-type) of (triggering unit) equal to (unit in spawn trigger)
Actions - order (triggering unit) to move to (region2)

Code:
MOVE2 TRIGGER
Events - A unit enters (region2)
Conditions - (unit-type) of (triggering unit) equal to (unit in spawn trigger)
Actions - order (triggering unit) to move to (region3)

If it doesnt look like that or similar, thre's a mistake in your tiggers, try these for now, keep adding move triggers if they need to go to more regions.

Hope this helps.

~Jindo
 
There's a much easier solution: Gameplay Constants > Creeps - Guard Return Time (sec) change that to a really high number and they wont go back.
 
You can probably set those numbers to 0, instead of a really high number.
 
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