BRUTAL
I'm working
- Reaction score
- 118
if it was ranged it could,
and a melee hero can still attack a trapped enemy unit.
and a melee hero can still attack a trapped enemy unit.
c = conditionbut the function names are funny. qwe? c?
// - copy and paste the triggers 'ice trap', 'remove', and 'TT'
local player p = GetOwningPlayer(.caster)
set data.x = GetLocationX (GetSpellTargetLoc())
set data.y = GetLocationY (GetSpellTargetLoc())
set data.caster = u
set data.x = GetLocationX (GetSpellTargetLoc())
set data.y = GetLocationY (GetSpellTargetLoc())
set data.angle = GetUnitFacing(u) + 140
set data.angle2 = GetUnitFacing(u) + 140 + (ADD_ANGLE / 2)
local player p = GetOwningPlayer(.caster)
Constant functionsomg, serra avenger told me to make them into functions so they could be configurable to the users needs
private constant function name ect..
Yes.oh, so should i set SpellTargerLoc() in a varible
library icetrap initializer qwe required TT
I was wrong about this, or at least I'm pretty sure I am.needs to be nulled.
why does it need to be nulled? its a player variabledont tell me i didnt know they had to be nulled this whole time T_T