Icon Issue

  • Thread starter Thread starter ViralGuard
  • Start date Start date
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ViralGuard

Guest
Hi

I am having a problem importing an icon, I get a black box.:mad::confused:

this is what i have done:

Googled a picture of a tent, opened it with Photoshop 7.0, Made it size 64x64, saved it as 24-bit tga format with name BTNtent.tga. Imported it to WE, changing path to 'ReplaceableTextures\CommandButtons\BTNtent.blp'. Opened Object editor, made custum tent, changed icon to "ReplaceableTextures\CommandButtons\BTNtent.blp" (without the "") Made the tent buildable by a peasant, and i get a black box........

Please tell me if i've done anything wrong importing it.

Edit: Yes I have read the tutorial on your site.
 
a real picture of a tent? that might not work real pictures might have too much detial im not realt sure so im just thorwing an idea down for SilverHawk
or someone big to rip up and metomorphosis into a exeplantion
 
Has nothing to do with real pictures or not. Your path is either wrong or the file is corrupted. >>>> :banghead:
 
I'm not so sure about your theory, mine wasn't corrupted and it the disabled icon was just a green box :P.

Set the quality to 100% in the image extractor, dont add too much detail, try not to make it from scratch, just take an icon and remove its picture completely.

Hope that helps.

~Jindo

__________
rated 5/5 for mapping
 
haha!

Simple questions take along while to figure out on this forum and in the end it is always one of the staff who find a obvious solution :P.

Well Done Ryoko! *claps so hard it sounds like a crowd*

~Jindo

________________
rated 5/5 for mapping
 
Yes lol. Im good with making maps (some types) and i can help people port foward. Thats about it. :P though the file could have been corrupted. Happened to me before when i imported the .blp file then it said "other file" double checked and tried again it was still there. Re-dled it and put it again and it worked.
 
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