Icons

RennoC

New Member
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I am attempting to make custom items, and I need a way to remove the borders and add them (the difference between passive abilities and regular abilities). I was given the IconBorderPack.psd, what version of psp do I need to use it? Or, are there other ways to change icons around?
 

Ayanami

칼리
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Well normally, I use GIMP to play around with my borders. Use GIMP to open IconBorderPack.psd. Then you open your Custom Icon in another page with GIMP. Then just copy and paste the layers you want, EG: BTN layer. Then anchor the layer and flatten image and save the image as .TGA. Then you'll need a program to convert TGA to BLP.
 

Scorpions

New Member
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Use ButtonManager, this is a excelent tool for add the typical border for any image of size 64x64.

In the GIMP, only save the images in that size (64x64) in png(recommended) and open with that program.
 

Kuberr24

Well-Known Member
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Many people don't use this, but I simply use PAINT, yup!

Plus: very easy, no need of graphic experiences
Cons: icons can look messy, only works for minor changes such as add a border

ok, you also need wc3imageextractor

open the extractor, open the mpQ, search the icon there, and take a screenshot of your pc screen (use pritn screen)

open paint. paste your screenshot. zoom very very much in.

crop the borders so only that remains is your icon you want to edit.

open the extractor again, and now open a passive icon or an autocast icon and do the same things as above.

then in paint, copy/paste or open both files into a single file. then you can cut parts of the passive border on the active icon. save the icon as a bmp or png.

use any converter tool to make bmp/png ---> tga
then import the tga file in your map (respect the importing rules!)
 

Ayanami

칼리
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288
I don't really like TGA for importing (no idea why) lol. Well, I have a program to convert TGA<->BLP. All you need to do is drag the TGA or BLP file to the .exe of the program it'll convert into BLP or TGA respectively.
 

WolfieeifloW

WEHZ Helper
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372
I use Photoshop CS2.
  • Use the extractor to extract to a *.TGA to keep it's quality.
  • Edit in in CS2 (It supports *.TGA, and most other formats) .
  • Save it back as a *.TGA.
  • Convert to a *.BLP with the extractor.
  • Release.


EDIT: I use the IconBorder thing all the time :confused: .
I'll upload mine, sec.

EDITEDIT: Mine has an extra layer for tooltip icons.
Like the little mana/gold/lumber icons, that kind of thing.
 

Attachments

  • IconBorderPack.psd
    75.5 KB · Views: 172

Kuberr24

Well-Known Member
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28
I use Photoshop CS2.
  • Use the extractor to extract to a *.TGA to keep it's quality.
  • Edit in in CS2 (It supports *.TGA, and most other formats) .
  • Save it back as a *.TGA.
  • Convert to a *.BLP with the extractor.
  • Release.

It isn't really necessary to convert the tga back to blp, tga works too for icons.

You might think "oh noes! tga files are 12 kb instead of 8!"
but after saving a map, they will both have same map size (tga gets compressed whereas blp is already compressed)
 
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