icons...

  • Thread starter Thread starter Kheldar
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Kheldar

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i have imported a lot of custom icons and i changed the path to ReplaceableTextures/CommandButtons/ on the regular ones and ReplaceableTextures/CommandButtonsDisabled/ on the DIS ones. but when i try to save the map it says "error, unable to open (for example) ReplaceableTextures/CommandButtons/BTNChaosOrb.blp". what am i doing wrong? plz help.
 
it still doesnt work... do the icons have to be in a special folder or something?
 
hmmm, in the object editor it says in the size field that all imported files is 0 KB. dont understand why.
 
Darg can you experiment with this when you get the chance...

woh those are some seriously f*ked up icons.

I managed to fix them up to the point where the editor can read them all perfectly fine. The el retardo game on the other hand still only recognises the chest chain for el retardo reasons.

here's the icons in the "somewhat fixed" state, if you want to try them yourself.

hmm I just had a thought, there's a possibility I haven't explored yet....
 

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WTF

it appears the problem I'm experiencing may be unrelated to the icons.

my example:

I've put a barracks on the map, and made the footie, rifleman and knight all buildable from the start. I've given each of the three units one of the 3 custom icons.

The weird thing that happens is, only the footie unit's icon will show up, and the other 2 units get green boxes. I have tried interchanging the footie's icon between all of the 3 custom icons and they all work, but ONLY when given to the footie unit.

This is gonna take some serious investigating methinks.

oh yeah, the problem with those custom icons was that the doofus icon maker forgot to merge the alpha channels onto the image, thus creating the "black icon" that you would have probably seen in the game.
 
Thats nothin

wc3campaigns.com has 1408.... and the one catagory is 908 total... and the damn thing will not load in the background while you work, cause its php or somethin

Sigh

[edit]
Similar results.

For a harpy
All three show a green box

For an aprentice wizard
Two show black boxes, one shows armor.

I'm all messed up LOL dunno whats going on here.

[edit2]
Ok... I've tried everything I got.
My Photodelux option says "Don't include alpha channels"

32BIT x DON'T
32BIT x DO
24BIT x DONT
24BIT x DO

and nothing worked. Bah. I am using the image extractor to change it back into a blp.
 
I am using the image extractor to change it back into a blp.

unless you're being really picky about saving every byte possible, don't bother doing that, tga format is perfectly fine.

At this stage I'm still going to say that the icons I fixed up work perfectly fine, something else is wrong. I'm kinda keen to get to the bottom of the puzzle, so hopefully it won't be too long before I come up with something.
 
w00t I was right, the icons were fine, the problem was something else. More specificially, the problem was MY STUPIDITY.

The icons (after I fixed them) work fine.
 

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    it works.jpg
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well the reason I was seeing an icon for the footie and not for the other units was because I forgot to get rid of the tech requirements for those other units. The green boxes I was seeing were actually supposed to be the DISBTN icons for those units, but since there are no DISBTNs for those icons, all I saw were green boxes instead.
 
maybe the prog i use is a better one, I dunno

mine is ulead photoimpact, you can get the trial version from the ulead website.

I also made sure that the images were merged onto the base image, I know at least 1 of those 3 icons had a floating image on it.
 
it is like 50 icons i downloaded. most of them were from the world of warcraft section. they should all be the same type and stuff. some of them is: backstab, cheapshot, parry, rouge sprint and about all axes, swords and hammers.
 
You have to use the import manager… But I don't know how to save the import manager savings.
 
allright, this is what i have done:
1. downloaded the icons.
2. put all the icons in a folder named "icons" which i put in the wc3 folder.
3. imported all the icons and changed the path in the import manager to "ReplaceableTextures\CommandButtons\THE ICON and the disabled ones to "ReplaceableTextures\CommandButtonsDisabled\THE DIS ICON
4. created an ability and choose "imported" in the right field (cant remember what the name of the field is)
5. no icon shows, instead there is a green square.

what am i doing wrong?
 
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