Idle workers?

  • Thread starter Thread starter hodge
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hodge

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Okay previously ive asked how i could take off auto acquisition of enemies...
and someone answered i could do that by adding a worker classification...

the next question is~
how do i remove the idle worker icon...
it keeps popping up when my hero is idle...
dangit.. Please help~
changing the game interface wont do...
 
I think this is one of the things that Blizzard CORED inside the editor and made it unchangeable but maybe acehart knows (He knows everything)
 
Have you tried fooling with aqusision range? Unfortunatly it effects attack range itself as well. Badly named imo.
 
I don't think i read your other post but i have two possible solutions:

If you are trying to make your unit not auto attack but still be able to attack manually then just set your acquisition range to a very low number (not sure if zero will work.)

If your don't want your unit to attack at all then set your attacks used to none.

of course there is also Advanced - Game Interface - Icon - Idleworker change this to none and see if it works.
 
crazedcougar said:
Have you tried fooling with aqusision range? Unfortunatly it effects attack range itself as well. Badly named imo.

Not really. Acquisition range is how far off you have to be for the unit to notice you and start attacking. If you set the acquisition range for a Footman, say, to 500, then when you're 500 away he'll run over and attack you, but not if you're 501. If you set the acquisition range of a Rifleman (range 600) to 500, he'll only start shooting when you're 500 away, even though he could have been shooting for 100 units before (100, by the way, is not a very long distance).

In addition, if the acquisition range is higher than the unit's sight range, it will still only attack units that it can see (it can't acquire a target if it doesn't know that the target exists, right?).
 
so you could change the acquisition range to 100 (which is basicly touching the guy) or even just 1, but it could still attack, just not otomaticly.
 
Well, your shooting range, or attacking range, or beating them up range, or whatever range, can never exceed the acquisition range.
Now, if your a. range is 10, then even for melee Heroes, you'd need to be within 10 to actually beat them...
 
Ranged attack will only go as far as the Acquisition range, so you can forget it if it is a ranged hero.

There are two skills that can toggle the auto acquisition, but they turn your unit invisible.

//edit: You beat me Ace!
 
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