Spell Illusory Orb

Naminator

Coming Back To Life
Reaction score
76
Here's another DotA spell made by me. Call Illusory Orb, from the Faerie Dragon. Also has the Transport ability. Has a message that show the Distance travelled. Enjoy! :D

It's GUI.
Lagless

BTNIllusory.gif

Illusory Orb:
Sends a magic orb flying down a straight path damaging everything in its way. At any time during the life of the orb the Faerie Dragon may teleport up to it, taking its place. 1800 Range, 225 AOE.

Level 1 - Deals 70 damage.
Level 2 - Deals 140 damage.
Level 3 - Deals 210 damage.
Level 4 - Deals 280 damage.

illusoryorb1ak6.png


Code:
Illusory Orb Skill
    Events
        Unit - A unit Learns a skill
    Conditions
        (Learned Hero Skill) Equal to Illusory Orb 
    Actions
        Unit - Add Ethereal Jaunt  to (Triggering unit)
Code:
Illusory Orb
    Events
        Unit - A unit Starts the effect of an ability
    Conditions
        (Ability being cast) Equal to Illusory Orb 
    Actions
        Unit - Remove IO_Dummy from the game
        Unit Group - Remove all units from IO_AddGroup
        Set IO_Distance = 0.00
        Set IO_Caster = (Triggering unit)
        Set IO_Caster_Loc = (Position of IO_Caster)
        Set IO_TargetPoint = (Target point of ability being cast)
        Unit - Make IO_Caster face IO_TargetPoint over 0.01 seconds
        Unit - Create 1 Illusory Orb Dummy for (Owner of IO_Caster) at IO_Caster_Loc facing IO_TargetPoint
        Set IO_Dummy = (Last created unit)
        Set IO_Dummy_Loc = (Position of IO_Dummy)
        Set IO_Facing = (Facing of IO_Dummy)
        Trigger - Turn on Illusory Orb Action <gen>
        Countdown Timer - Start IO_Timer as a Repeating timer that will expire in 0.04 seconds
        Custom script:   call RemoveLocation (udg_IO_Caster_Loc)

Code:
Illusory Orb Action
    Events
        Time - IO_Timer expires
    Conditions
    Actions
        Game - Display to (All players) for 3.00 seconds the text: (String(IO_Distance))
        Set IO_Distance = (IO_Distance + 36.00)
        Set IO_Dummy_Loc = (Position of IO_Dummy)
        Set IO_Offset = (IO_Dummy_Loc offset by 30.00 towards IO_Facing degrees)
        Set IO_Group = (Units within 225.00 of IO_Dummy_Loc matching ((((Matching unit) belongs to an enemy of (Owner of IO_Caster)) Equal to True) and ((((Matching unit) is alive) Equal to True) and (((Matching unit) is A structure) Equal to False))))
        Unit - Move IO_Dummy instantly to IO_Offset, facing IO_Facing degrees
        Custom script:   set bj_wantDestroyGroup = true
        Unit Group - Pick every unit in IO_Group and do (Actions)
            Loop - Actions
                If (All Conditions are True) then do (Then Actions) else do (Else Actions)
                    If - Conditions
                        ((Picked unit) is in IO_AddGroup) Equal to False
                    Then - Actions
                        Unit Group - Add (Picked unit) to IO_AddGroup
                        Unit - Cause IO_Caster to damage (Picked unit), dealing (70.00 x (Real((Level of Illusory Orb  for IO_Caster)))) damage of attack type Spells and damage type Normal
                    Else - Actions
        If (All Conditions are True) then do (Then Actions) else do (Else Actions)
            If - Conditions
                IO_Distance Greater than 1800.00
            Then - Actions
                Countdown Timer - Pause IO_Timer
                Unit - Add a 0.01 second Generic expiration timer to IO_Dummy
                Set IO_Distance = 0.00
                Trigger - Turn off (This trigger)
            Else - Actions
        Custom script:   call RemoveLocation (udg_IO_Dummy_Loc)
        Custom script:   call RemoveLocation (udg_IO_Offset)
        Custom script:   call RemoveLocation (udg_IO_TargetPoint)

Code:
Illusory Orb Transport
    Events
        Unit - A unit Starts the effect of an ability
    Conditions
        (Ability being cast) Equal to Ethereal Jaunt 
    Actions
        Set IO_TransportCaster = (Triggering unit)
        Set IO_Dummy_Loc = (Position of IO_Dummy)
        If (All Conditions are True) then do (Then Actions) else do (Else Actions)
            If - Conditions
                (IO_Dummy is alive) Equal to True
            Then - Actions
                Countdown Timer - Pause IO_Timer
                Unit - Move IO_TransportCaster instantly to IO_Dummy_Loc, facing IO_Facing degrees
                Unit - Add a 0.01 second Generic expiration timer to IO_Dummy
                Set IO_Distance = 0.00
                Trigger - Turn off Illusory Orb Action <gen>
            Else - Actions
                Game - Display to (All players) for 5.00 seconds the text:                    ...
        Custom script:   call RemoveLocation (udg_IO_Dummy_Loc)


Hope you like it!.
 

Attachments

  • [Spell]-Illusory Orb.w3x
    27.6 KB · Views: 1,213

Hatebreeder

So many apples
Reaction score
380
How about making this MPI? Because, the Orb gets stuck if I cast it right after I cast the first one...
Oh, and the Orb keeps dealing Damage even if you Jaunt...
But nice Spell.
+Rep from me.
 

NetherHawk

New Member
Reaction score
26
Erm your orb moves too fast IMO. Even if you cast ethereal jaunt the orb still moves.

Sorry but, i edited your trigger abit, the orb moves slower, it is properly destroyed when you cast ethereal jaunt. I did not use the boolean or the distance counter >.>

I also made you a DISBTN image =x
 

Naminator

Coming Back To Life
Reaction score
76
Erm your orb moves too fast IMO. Even if you cast ethereal jaunt the orb still moves.

Sorry but, i edited your trigger abit, the orb moves slower, it is properly destroyed when you cast ethereal jaunt. I did not use the boolean or the distance counter >.>

I also made you a DISBTN image =x

Well thanks. But I edited some things you made. The orb move more slow than in DotA, so I add 0.01 seconds more. Also I use the distance that I made in the first map, but remove the boolean. I add expiration timer to the IO_Dummy, cause you kill the unit and remove it, it doesn't get the effect in DotA. The explosion of the orb. And when you cast again the fisrt orb will be remove.


Update the first post.
 

Sim

Forum Administrator
Staff member
Reaction score
534
maybe i should put 1 spell per map like u =x

No, please.

Naminator, if you know you are going to make a lot of DotA spells, please mix them all in a spellpack and not submit them one at a time. :)

Thanks.

And Approved.
 

Ryth

New Member
Reaction score
0
This was just the spell I was in here looking for at the moment. Thank you :D
 

Prince.Zero

New Member
Reaction score
1
not mui....

i bet if it was mui, you wouldn't even be able to call that etheal jaunt properly.

anyway, good effort
 
General chit-chat
Help Users
  • No one is chatting at the moment.
  • Varine Varine:
    They are pretty much disposable. I have shitty nozzles though, and I don't think these were designed for how hot I've run them
  • Varine Varine:
    I tried to extract it but the thing is pretty stuck. Idk what else I can use this for
  • Varine Varine:
    I'll throw it into my scrap stuff box, I'm sure can be used for something
  • Varine Varine:
    I have spare parts for like, everything BUT that block lol. Oh well, I'll print this shit next week I guess. Hopefully it fits
  • Varine Varine:
    I see that, despite your insistence to the contrary, we are becoming a recipe website
  • Varine Varine:
    Which is unique I guess.
  • The Helper The Helper:
    Actually I was just playing with having some kind of mention of the food forum and recipes on the main page to test and see if it would engage some of those people to post something. It is just weird to get so much traffic and no engagement
  • The Helper The Helper:
    So what it really is me trying to implement some kind of better site navigation not change the whole theme of the site
  • Varine Varine:
    How can you tell the difference between real traffic and indexing or AI generation bots?
  • The Helper The Helper:
    The bots will show up as users online in the forum software but they do not show up in my stats tracking. I am sure there are bots in the stats but the way alot of the bots treat the site do not show up on the stats
  • Varine Varine:
    I want to build a filtration system for my 3d printer, and that shit is so much more complicated than I thought it would be
  • Varine Varine:
    Apparently ABS emits styrene particulates which can be like .2 micrometers, which idk if the VOC detectors I have can even catch that
  • Varine Varine:
    Anyway I need to get some of those sensors and two air pressure sensors installed before an after the filters, which I need to figure out how to calculate the necessary pressure for and I have yet to find anything that tells me how to actually do that, just the cfm ratings
  • Varine Varine:
    And then I have to set up an arduino board to read those sensors, which I also don't know very much about but I have a whole bunch of crash course things for that
  • Varine Varine:
    These sensors are also a lot more than I thought they would be. Like 5 to 10 each, idk why but I assumed they would be like 2 dollars
  • Varine Varine:
    Another issue I'm learning is that a lot of the air quality sensors don't work at very high ambient temperatures. I'm planning on heating this enclosure to like 60C or so, and that's the upper limit of their functionality
  • Varine Varine:
    Although I don't know if I need to actually actively heat it or just let the plate and hotend bring the ambient temp to whatever it will, but even then I need to figure out an exfiltration for hot air. I think I kind of know what to do but it's still fucking confusing
  • The Helper The Helper:
    Maybe you could find some of that information from AC tech - like how they detect freon and such
  • Varine Varine:
    That's mostly what I've been looking at
  • Varine Varine:
    I don't think I'm dealing with quite the same pressures though, at the very least its a significantly smaller system. For the time being I'm just going to put together a quick scrubby box though and hope it works good enough to not make my house toxic
  • Varine Varine:
    I mean I don't use this enough to pose any significant danger I don't think, but I would still rather not be throwing styrene all over the air
  • The Helper The Helper:
    New dessert added to recipes Southern Pecan Praline Cake https://www.thehelper.net/threads/recipe-southern-pecan-praline-cake.193555/

      The Helper Discord

      Members online

      Affiliates

      Hive Workshop NUON Dome World Editor Tutorials

      Network Sponsors

      Apex Steel Pipe - Buys and sells Steel Pipe.
      Top