Spell Illusory Orb

Naminator

Coming Back To Life
Reaction score
76
Here's another DotA spell made by me. Call Illusory Orb, from the Faerie Dragon. Also has the Transport ability. Has a message that show the Distance travelled. Enjoy! :D

It's GUI.
Lagless


Illusory Orb:
Sends a magic orb flying down a straight path damaging everything in its way. At any time during the life of the orb the Faerie Dragon may teleport up to it, taking its place. 1800 Range, 225 AOE.

Level 1 - Deals 70 damage.
Level 2 - Deals 140 damage.
Level 3 - Deals 210 damage.
Level 4 - Deals 280 damage.



Code:
Illusory Orb Skill
    Events
        Unit - A unit Learns a skill
    Conditions
        (Learned Hero Skill) Equal to Illusory Orb 
    Actions
        Unit - Add Ethereal Jaunt  to (Triggering unit)
Code:
Illusory Orb
    Events
        Unit - A unit Starts the effect of an ability
    Conditions
        (Ability being cast) Equal to Illusory Orb 
    Actions
        Unit - Remove IO_Dummy from the game
        Unit Group - Remove all units from IO_AddGroup
        Set IO_Distance = 0.00
        Set IO_Caster = (Triggering unit)
        Set IO_Caster_Loc = (Position of IO_Caster)
        Set IO_TargetPoint = (Target point of ability being cast)
        Unit - Make IO_Caster face IO_TargetPoint over 0.01 seconds
        Unit - Create 1 Illusory Orb Dummy for (Owner of IO_Caster) at IO_Caster_Loc facing IO_TargetPoint
        Set IO_Dummy = (Last created unit)
        Set IO_Dummy_Loc = (Position of IO_Dummy)
        Set IO_Facing = (Facing of IO_Dummy)
        Trigger - Turn on Illusory Orb Action <gen>
        Countdown Timer - Start IO_Timer as a Repeating timer that will expire in 0.04 seconds
        Custom script:   call RemoveLocation (udg_IO_Caster_Loc)

Code:
Illusory Orb Action
    Events
        Time - IO_Timer expires
    Conditions
    Actions
        Game - Display to (All players) for 3.00 seconds the text: (String(IO_Distance))
        Set IO_Distance = (IO_Distance + 36.00)
        Set IO_Dummy_Loc = (Position of IO_Dummy)
        Set IO_Offset = (IO_Dummy_Loc offset by 30.00 towards IO_Facing degrees)
        Set IO_Group = (Units within 225.00 of IO_Dummy_Loc matching ((((Matching unit) belongs to an enemy of (Owner of IO_Caster)) Equal to True) and ((((Matching unit) is alive) Equal to True) and (((Matching unit) is A structure) Equal to False))))
        Unit - Move IO_Dummy instantly to IO_Offset, facing IO_Facing degrees
        Custom script:   set bj_wantDestroyGroup = true
        Unit Group - Pick every unit in IO_Group and do (Actions)
            Loop - Actions
                If (All Conditions are True) then do (Then Actions) else do (Else Actions)
                    If - Conditions
                        ((Picked unit) is in IO_AddGroup) Equal to False
                    Then - Actions
                        Unit Group - Add (Picked unit) to IO_AddGroup
                        Unit - Cause IO_Caster to damage (Picked unit), dealing (70.00 x (Real((Level of Illusory Orb  for IO_Caster)))) damage of attack type Spells and damage type Normal
                    Else - Actions
        If (All Conditions are True) then do (Then Actions) else do (Else Actions)
            If - Conditions
                IO_Distance Greater than 1800.00
            Then - Actions
                Countdown Timer - Pause IO_Timer
                Unit - Add a 0.01 second Generic expiration timer to IO_Dummy
                Set IO_Distance = 0.00
                Trigger - Turn off (This trigger)
            Else - Actions
        Custom script:   call RemoveLocation (udg_IO_Dummy_Loc)
        Custom script:   call RemoveLocation (udg_IO_Offset)
        Custom script:   call RemoveLocation (udg_IO_TargetPoint)

Code:
Illusory Orb Transport
    Events
        Unit - A unit Starts the effect of an ability
    Conditions
        (Ability being cast) Equal to Ethereal Jaunt 
    Actions
        Set IO_TransportCaster = (Triggering unit)
        Set IO_Dummy_Loc = (Position of IO_Dummy)
        If (All Conditions are True) then do (Then Actions) else do (Else Actions)
            If - Conditions
                (IO_Dummy is alive) Equal to True
            Then - Actions
                Countdown Timer - Pause IO_Timer
                Unit - Move IO_TransportCaster instantly to IO_Dummy_Loc, facing IO_Facing degrees
                Unit - Add a 0.01 second Generic expiration timer to IO_Dummy
                Set IO_Distance = 0.00
                Trigger - Turn off Illusory Orb Action <gen>
            Else - Actions
                Game - Display to (All players) for 5.00 seconds the text:                    ...
        Custom script:   call RemoveLocation (udg_IO_Dummy_Loc)


Hope you like it!.
 

Attachments

Hatebreeder

So many apples
Reaction score
381
How about making this MPI? Because, the Orb gets stuck if I cast it right after I cast the first one...
Oh, and the Orb keeps dealing Damage even if you Jaunt...
But nice Spell.
+Rep from me.
 

NetherHawk

New Member
Reaction score
26
Erm your orb moves too fast IMO. Even if you cast ethereal jaunt the orb still moves.

Sorry but, i edited your trigger abit, the orb moves slower, it is properly destroyed when you cast ethereal jaunt. I did not use the boolean or the distance counter >.>

I also made you a DISBTN image =x
 

Naminator

Coming Back To Life
Reaction score
76
Erm your orb moves too fast IMO. Even if you cast ethereal jaunt the orb still moves.

Sorry but, i edited your trigger abit, the orb moves slower, it is properly destroyed when you cast ethereal jaunt. I did not use the boolean or the distance counter >.>

I also made you a DISBTN image =x
Well thanks. But I edited some things you made. The orb move more slow than in DotA, so I add 0.01 seconds more. Also I use the distance that I made in the first map, but remove the boolean. I add expiration timer to the IO_Dummy, cause you kill the unit and remove it, it doesn't get the effect in DotA. The explosion of the orb. And when you cast again the fisrt orb will be remove.


Update the first post.
 

Sim

Forum Administrator
Staff member
Reaction score
531
maybe i should put 1 spell per map like u =x
No, please.

Naminator, if you know you are going to make a lot of DotA spells, please mix them all in a spellpack and not submit them one at a time. :)

Thanks.

And Approved.
 

Ryth

New Member
Reaction score
0
This was just the spell I was in here looking for at the moment. Thank you :D
 

Prince.Zero

New Member
Reaction score
1
not mui....

i bet if it was mui, you wouldn't even be able to call that etheal jaunt properly.

anyway, good effort
 
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