Im getting this error!

Mattador

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Hey, Im getting this error (see picture) after I exit Warcraft 3 TFT, after I play my map.

Anyone know what may be causing this?
 

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Do you use a No-Cd Crack?
 
That doesn't cause it. It's caused by an error in the map that causes it to crash. What are you doing in the game that causes this? Is it during the ending or beginning of the map or is it random?
 
No, Im not using a CD crack.


It crashes after I have completely exited Warcraft 3. The game itself runs fine and I experience no problems while playing the map or running the program. Im using triggers in my custom map, but I dont have any JASS in there at all. Im also using Advanced Triggers from WEU.
 
This always happend on a LAN party. I dont know exaactly what it is, but i think the map is made with a earlier WC3 version... Or it is completely bugged...
 
I have isolated the problem to my win Trigger (see attached image). If I disable this trigger then I dont get the error. However, I obvioulsy dont get any victory after killing everything. So can anyone tell me how to revise this trigger to make it better, or change it to do the same thing it does now?

Thanks
 

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  • WinTrigger.jpg
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What happens if all of the Heroes arent alive? Like 2 of the 3 are still alive, then your trigger wouldnt work.
 
Um, Im not quite sure I understand your question. But if it will help you guys understand my trigger better than I will try to elaborate.

First off, the units are not heores. They are structures. So if 2 structures are still alive then the trigger should not work. The trigger should only work if all conditions are met. IE if all three structures are dead.

Perhaps I need to make this trigger end with Turn on Trigger - (Winner). And then just create a (Winner) trigger than assigns vicotry to the proper players?
 
same thing happens to me

the same thing happens to me except it happens to me in the middle of the game. I think it must be something in our map that cant work or that doesn;t make sense in the triggers or something like that.I dont know how to fix it tho srry... :( hope you find out wats wrong...
 
Delet that trigger, save, then reopen and create again. It's happening because something in there didn't get saved to the map, it happens to me a lot too and the only solution i've found is to totally wipe it out and start over[the trigger not the map ;)] gl with that..
 
Well, that sort of solved my problem. I now no longer get that error. However, my win trigger doesn't work at all now (even without the camera pan).

So what I need is a new win/Victory trigger.

*Edit*

Ok, I have made another trigger that works. But again Im getting the error after quitting the game. This is getting annoying. Aparently the entire problem is the victory actions. Has anyone made a successful trigger that uses Victory triggers, without getting an error like I have described?
 
> I need the force, whose Townhall hasn't been destroyed, to be the winning force.

Do it the other way around.
Defeat a team if its Town Hall dies.

Count the number of Town Halls.
If there's only one left, "Victory" every player on the map.
 
Still need help with this one. :banghead:

I'll be very specific this time so you can better understand what I am trying to create.

I have 4 forces with 3 players each. Players 1-3 are Force 1, 4-6 Force 2, etc.

Each force has a single tower that they are to protect.
*Edit* Each first player owns the respective tower. So for Force 1 the tower is owned by Player 1, for Force 2 the tower is owned by Player 4, Force 3 Player 7, and Force 4 Player 10.

So I need a win trigger that will create victory for Force 1, players 1-3 when all the other forces towers are dead and vice versa for all other forces.
 
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