like pretend theres a count down timer and when it reaches 0 i get 10 marines
and if i built a barrack and the counter goes down to zero i get 10 marines and 10 ghosts
Trigger 1
Condition
-Whatever (Always, or bring unit to certain spot, etc)
Action
-Set Countdown timer to whenever (LOTR Siege of Gondor does approximatly a minute, but because of SC time, you'll have to do approx 1:30)
Trigger 2
Condition
-Countdown Timer is exactly 0 seconds
Action
-Create 10 marines at 'location'
Set Countdown timer to 1:30 (If you want the spawn to occur over and over again)
-Preserve Trigger
Here is the more popular version, as demonstrated in LOTR SOG
Condition (SOG depends on a certain building to be built, for example "Player 1 controls exactly 1 barracks but for this demonstration we will use 'Always')
-'Always'
Action
-Create 10 Marines at 'location'
-Wait 35000 (The time used in LOTR SOG)
-Preserve Trigger
This makes it so the trigger is constantly being flipped, but only actually runs its entire circuit (creating the marines) every 35000 milliseconds, or approx 59.9 seconds
Here is the version I prefer, because for some reason the Wait trigger isn't completely accurate and goes way too fast or to slow, I'm not sure how LOTR SOG fixed this
--Trigger 1
Conditions
-Always
Actions
-Set Player 1's custom score to 60
--Trigger2
Conditions
-Always
Actions
-Subtract 1 from Player 1's custom score
-Preserve trigger
(To eliminate a crash, StarCraft will only initiate a trigger every 4 seconds, or around 1 second in "Fastest" mode, so this will subtract from the Custom score around every second)
--Trigger 3
Condtions
-Player 1's custom score is exactly 0
-(Here I usually use another trigger like in LOTR maps, such as in my map-in-progress if Player 6 (Scorn) commands exactly one Clockwork Excavation (Protoss Gateway))
Actions
-Create 10 marines at location
-Set Player 1's custom score to 60
-Preserve Trigger
When the score hits 0, I spawn stuff and set the custom score back to 60, completing the perpetual trigger.
Of course, these are only spawn triggers that occur over and over again, as demonstrated in many LOTR maps. Hopefully these help
It'll be good practice at least, I did a bunch of practice boards the last few weeks but that's a bit different than actual repair. It's pretty obvious what's going on with those, so it's not very hard to trace the leads, and they aren't designed with faults so
Site is peaking on traffic for the recipes - Sundays are always the big days and we are 200 plus unique visitors an hour right now and it will be like that probably be around 3000 total on the site all day maybe more if Google desires it LOL
Anyway I have a power bench that I don't actually know how to use, but I'm assuming I can take the battery out and power it directly from that to see if any of them turn on.
If you had kids like me that grew up in that era you could just go to your closet and fish out one of the cords from the cord bag. I bet I have everyone of those cord connectors plus some