Use wc3viewer or some other MPQ browser program to find out which skin path your model uses. Then you just import your new skin using that path and it will replace that standard skin.
with warcraft 3 viewer you use the treeview to open the model that it uses, and then under the 'current file' tab you can see 'show used texture names'. It'll have a bunch of textures probably, but you only need the main path (for example with the arthas model the main arthas texture is 'Textures\Arthas.blp')... you just set the skin path to whatever that is.
If you are importing a custom model that uses a custom texture then you set the skin path to whatever it says to where you downloaded it from. Most sites that host skins have the correct paths listed for you to use.
Yeah, that's because you are opening your custom skin...... use the treeview to open the MODEL that your custom skin is supposed to go on (in this case open the ghoul model). When you do that you click on those tabs to show you the skin paths for the standard model, then copy the path and use it as the import path on your custom skin in the world editor.
Although I don't know if I need to actually actively heat it or just let the plate and hotend bring the ambient temp to whatever it will, but even then I need to figure out an exfiltration for hot air. I think I kind of know what to do but it's still fucking confusing
I don't think I'm dealing with quite the same pressures though, at the very least its a significantly smaller system. For the time being I'm just going to put together a quick scrubby box though and hope it works good enough to not make my house toxic
I do know this - xenforo dropped the ball by not keeping the vbulletin reputation comments as a feature. The loss of the Reputation comments data when we switched to Xenforo really was the death knell for the site when it came to all the users that left. I know I missed it so much and I got way less interested in the site when that feature was gone and I run the site.