Increase Range Ability

  • Thread starter Thread starter Yonidam
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Yonidam

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Is it possible to make an ability that increases the attack range of a unit, without having to create different units just to change the attack range and keep track of all the abilities with points already in them, etc, etc?
 
well there is an ability with NE that increases the range of archers and huntress maybe u can base it of that
 
That appears to be an upgrade, and not a unit ability. Is there anyway to turn Upgrades into unit abilities?
 
What if I were to make an ability like Cold Arrows, passive, but make it have no effect but increase the range on it each level? If it is passive not active would that make it work all the time?
 
why dont you just make new units, thats what blizzard does and it works fine. they even make new units for increase in movement and attack speed (chemical rage - they have like 4 alchemists, the normal one and one for each level of chemical rage) it works fine so why not just do that?
 
Because they are heroes, so I would have to keep track of where the people put their skill points so when they put a skill point in that ability, it would recreate the EXACT same hero they had, just increased attack range. Seems like a lot of work just for some attack range.
 
Yonidam said:
Because they are heroes, so I would have to keep track of where the people put their skill points so when they put a skill point in that ability, it would recreate the EXACT same hero they had, just increased attack range. Seems like a lot of work just for some attack range.

no... you would not... do you know that metamorphosis changes the hero? do you know that chemical rage changes the hero (you should becuse i just told you in my last post)? you dont need a trigger to keep track of what abilities illidan has every time he uses metamorphosis. seems like a lot of work for attack range? considering there is no other way to increase attack range besides messing with aquisition range and that longbow upgrade. do you know how easy it is to increase movement speed and attack speed? Endurance aura, bloodlust, frenzy, unholy frenzy.... they could have EASILY done it with one of those abilities but they made different units instead. you say it seems like a lot of work, when its actually the easiest way of doing it. even blizzard chooses this way when they dont have to. you pretty much do have to but wont do it. how hard would it be to copy your unit and paste it and change ONE value?
 
Allright, so I use Chemical Rage to do this increasing range ability. How do I make it so it is passive instead of active?
 
Or you can just use Long Rifles as an upgrade on your hero, thats what I did.

E: leanrs an ability
C: skill learned = increase range
A: set research level of long rifles for owner of learning hero to 1
 
Once again though, thats an upgrade (like improved bows) rather than a unit ability
 
read the trigger...

edit// here's one actually from the edittor

Code:
Long Rifles
    Events
        Unit - A unit Learns a skill
    Conditions
        (Learned Hero Skill) Equal to Long Rifles
    Actions
        If (All Conditions are True) then do (Then Actions) else do (Else Actions)
            If - Conditions
                (Level of Long Rifles for (Learning Hero)) Equal to 1
            Then - Actions
                Player - Set the current research level of Long Rifles to 1 for (Owner of (Learning Hero))
            Else - Actions
                Do nothing
        If (All Conditions are True) then do (Then Actions) else do (Else Actions)
            If - Conditions
                (Level of Long Rifles for (Learning Hero)) Equal to 2
            Then - Actions
                Player - Set the current research level of Long Rifles to 2 for (Owner of (Learning Hero))
            Else - Actions
                Do nothing
        If (All Conditions are True) then do (Then Actions) else do (Else Actions)
            If - Conditions
                (Level of Long Rifles for (Learning Hero)) Equal to 3
            Then - Actions
                Player - Set the current research level of Long Rifles to 3 for (Owner of (Learning Hero))
            Else - Actions
                Do nothing
 
I cannot find this condition option anywhere:

(Level of Long Rifles for (Learning Hero)) Equal to 1
 
It's in "Integer Comparison"

dArKz

//edit: heh, guess you found it.
 
ahhh, that might be the problem. I'm just getting re-adjusted to this program after a two year break haha.
 
to make it passive, make it permanent and make them cast it right when they learn it

if you're going to use long rifles, i dont know why you didnt just use the archer upgrade, but this trigger doesn need any if/then/else things
Code:
long rifles
    Events
        Unit - A unit Learns a skill
    Conditions
        (Learned Hero Skill) Equal to [whatever ability]
    Actions
        Player - Set the current research level of Long Rifles to (Level of [whatever ability] for (Learning Hero)) for (Owner of (Learning Hero))
 
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