Hey there, I am making a TD map, but is there possible to increase a unit's health to more than their maximum health? So instead of making 100 new custom units each difficult, then just make a simple trigger?
I have been working on something like this, but it's not working.. :/
vanskelighetsgrad = difficult, and 2 = Medium.
I have been working on something like this, but it's not working.. :/
Trigger:
- Mob health
- Events
- Unit - A unit enters Blue <gen>
- Unit - A unit enters Green <gen>
- Unit - A unit enters Purple <gen>
- Unit - A unit enters Red <gen>
- Conditions
- (Owner of (Entering unit)) Equal to Player 12 (Brown)
- Actions
- If (All Conditions are True) then do (Then Actions) else do (Else Actions)
- If - Conditions
- vanskelighetsgrad Equal to 2
- Then - Actions
- Unit - Set life of (Entering unit) to ((Life of (Entering unit)) + 50.00)
- Else - Actions
- Do nothing
- If - Conditions
- If (All Conditions are True) then do (Then Actions) else do (Else Actions)
- Events
vanskelighetsgrad = difficult, and 2 = Medium.