Inferno...

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Soul_Lift

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I want a ability, Inferno, but only for the meteor kind of effect. No Inferno is summoned. Just the rock come's crashing down causing damage. Anyone help me please? Thank you in advance. :)
 
I did this once, and then i dit it this way:

Make a custom infernal unit. Disable its attacks and set its model to ".mdl"
Call it <Meteor> (If you want)

Then edit the Inferno spell to summon your unit.

Then a trigger:

Event: Unit - A unit summons a unit
Cond: Unit-type of (summoned unit) equals to Meteor
Action: Wait .8 seconds
Action: Explode (summoned unit)

Dont have the editor open but thats the basics.
 
Persen said:
I did this once, and then i dit it this way:

Make a custom infernal unit. Disable its attacks and set its model to ".mdl"
Call it <Meteor> (If you want)

Then edit the Inferno spell to summon your unit.

Then a trigger:

Event: Unit - A unit summons a unit
Cond: Unit-type of (summoned unit) equals to Meteor
Action: Wait .8 seconds
Action: Explode (summoned unit)

Dont have the editor open but thats the basics.

I don't get it... Could you make htis trigger and ability in a map and send it please? So I can understand it properly?
 
this might help

i was playing around with the inferno spell a few days ago and i think if you just change the buff to nothing it might work gona go try that now.

~:D


Edit: the buff thing won't work, just change the modle file and get rid of the ablilities of the infernal, if that doesn't work just use persens trigger
or this will work :)
Untitled Trigger 001
Events
Unit - A unit enters (Playable map area)
Conditions
(Unit-type of (Entering unit)) Equal to Infernal
Actions
Unit - Explode (Entering unit)
 
oh, how long have you been in mapmaking? you should check out the tuturials site. yu can access the site at the left side of tis page in advanced or edit basics, etc.

Originally Posted by Persen
I did this once, and then i dit it this way:

Make a custom infernal unit. Disable its attacks and set its model to ".mdl"
Call it <Meteor> (If you want)

Then edit the Inferno spell to summon your unit.

Then a trigger:

Event: Unit - A unit summons a unit
Cond: Unit-type of (summoned unit) equals to Meteor
Action: Wait .8 seconds
Action: Explode (summoned unit)

Dont have the editor open but thats the basics.

it makes perfect sense.except i would wait about 0.5 seconds not that it makes difference.
 
it makes perfect sense.except i would wait about 0.5 seconds not that it makes difference.

If you wait for too little time, the damage will not apply. Try something between 0.8 - 1.0 seconds

EDIT: The model .mdl is just nothing, you can use the "Custom model:" field to enter .mdl or _.mdl or whatever
 
Yea, I think that would be the best idea.
Just make a custom unit with the locus ability, no stats, and the model as .mdl (the 'outlands plant base' doodad/item has no model I think, I used that from the drop down menu for my dummy units).
And make your meteor spell summon that... you could remove the unit with a trigger, but it shouldn't be a problem.
 
No the trigger is not nessecary (didnt spell that right, i know) since you can set the duration to 1.00 or something
 
That would WORK, but it wouldn't LOOK very good, since the Inferno's dying animation would play, not to mention the birth animation (where he rises up from the flames, and whatnot :p)

So wait for like .5 seconds, as someone suggested. The damage is part of the spell. It happens no matter what :D Hell, try it WITHOUT waiting at all, because like I said, I'm pretty sure the damage will go ahead and hurt ya anyway.

Then explode it :)
 
Alexander said:
That would WORK, but it wouldn't LOOK very good, since the Inferno's dying animation would play, not to mention the birth animation (where he rises up from the flames, and whatnot :p)

No, not if you changes it's model to .mdl

Alexander said:
So wait for like .5 seconds, as someone suggested. The damage is part of the spell. It happens no matter what :D Hell, try it WITHOUT waiting at all, because like I said, I'm pretty sure the damage will go ahead and hurt ya anyway.

Then explode it :)

No, in my map i had to wait for the damage to apply.
 
Um why dont u just make in the inferno spell
Number of summoned units-0 its much easier no triggers
 
isnt it funny...

partially unrelated but i just thought its funny HOW EVERYONE (including myself) makes a meteor ability based off inferno without the infernal at some point in their map making courier. Maybe its cause it looks so damn (excuse my language if you dont like that term) cool.

Btw, if u make the summoned unit 0 the spell deals no damage, i dunno why but thats what happened when i tried when i did the same thing year ago.

~metallic_boy
 
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