neckface
terrain contest winner! :) dance contest loser. :(
- Reaction score
- 34
I'm working on a dungeon for my campaign, and would like to have units chase the hero indefinitely once they aggro.
I've set the Creep guard distance and return times to max in gameplay constants and found that they only work with neutral hostile units.
This doesn't work for me, as I still want the units to give XP above level 6, so I've made all the enemies belong to Player 2.
So the question is, is there any way to make a player unit chase indefinitely, or am I stuck?
I could make my boss units neutral hostile and trigger their xp upon death, but I'd rather do something global through gameplay constants or somesuch.
~neckface
I've set the Creep guard distance and return times to max in gameplay constants and found that they only work with neutral hostile units.
This doesn't work for me, as I still want the units to give XP above level 6, so I've made all the enemies belong to Player 2.
So the question is, is there any way to make a player unit chase indefinitely, or am I stuck?
I could make my boss units neutral hostile and trigger their xp upon death, but I'd rather do something global through gameplay constants or somesuch.
~neckface