S
Samy
Guest
Sup guys, it's my first post =)
Got a question for you guys, recently i got time to start making a map and ... here it goes...
The current Loop functionality in Editor I noticed does the following:
For each [Integer A (or B wut not)] From X to Y do [Action]
So it's like
Do X
Do X+1
.
.
.
Do Y
Exit the loop
It seems like the Editor is trying to prevent user from making an infinite loop. However, I am trying to implement a 'conditional loop':
ie.
for ( i=0; i <10; )
{
If ((Get (A)) == true) i = 11;
else; // repeat the loop
}
Any idea on how to implement that?
Is there a "Go back to xxx Action" command i am missing or .....
Should i use two sub-trigger to call/check each other to create a conditional breakable loop??
Plz answer me, thx =)
Got a question for you guys, recently i got time to start making a map and ... here it goes...
The current Loop functionality in Editor I noticed does the following:
For each [Integer A (or B wut not)] From X to Y do [Action]
So it's like
Do X
Do X+1
.
.
.
Do Y
Exit the loop
It seems like the Editor is trying to prevent user from making an infinite loop. However, I am trying to implement a 'conditional loop':
ie.
for ( i=0; i <10; )
{
If ((Get (A)) == true) i = 11;
else; // repeat the loop
}
Any idea on how to implement that?
Is there a "Go back to xxx Action" command i am missing or .....
Should i use two sub-trigger to call/check each other to create a conditional breakable loop??
Plz answer me, thx =)


