Swim, fishies. Swim through the veil of steel.
Admittedly the damage is high, but it comes at the cost of being close to creeps and thus vulnerable to large amounts of damage.I noticed that Burning Vengeance is quite powerful early game. Do you think it is too powerful and needs a nerf? Or is just very useful.
Agreed. But Blood Shield's lack of spammability means 1 level of regeneration is plenty enough.I intentionally gave high mana costs so that those Mana Upgrades could be purchased. Especially the mana regeneration, this works quite well.
Teamwork would definitely make it easier, but do you intend several players to die before the boss is killed, or have the first player take everything and distribute the bounty?Some of the bosses will be receiving nerfs, or atleast have less power in Single Player, they are much easily killed with a team.
It's in the Learn tooltip.Thanks, where is this error? I'm looking for it. Will update it as soon as I have found it.
The mage also lacks a good spell against bosses; his strength lies in moderate damage being dealt in a large area, not focused towards a target. Another point of strategy and synergy with other players. Maybe an attack-silence, if you intend to give future bosses spells?About the summons, if I do decide to add Innate abilities or Upper Ultimates then I shall add a Summon ability for the Mage.
That's part of the strategy - you can use the Owl to lead creeps away from you, thereby keeping you safe for a bit longer, or risk overestimating the Owl's lifetime and end up taking fatal damage.Because if the Owl dies, then the healing regeneration is gone.
Major tooltip error: Most of the upgrades mention "futher".
Did you use A unit Is attacked for Pulverize? It seems to be abusable via spamming of the Stop button.