P
polymorph
Guest
how do you make 1 inventory space that can not be used by any regular item but a specific item that is reserved just for that spot
AddE said:Can be hard to figure out. Want a whole trigger with it?
MaskOfDeathOnly
Events
Unit - A unit Acquires an item
Conditions
(Item-type of (Item being manipulated)) Not equal to Mask of Death
Actions
Hero - Drop (Item being manipulated) from (Hero manipulating item)
OnlyOrderToMoD
Events
Unit - A unit Is issued an order targeting an object
Conditions
(Item-type of (Item being manipulated)) Equal to Mask of Death
(Target item of issued order) Not equal to No item
Actions
Unit - Order (Ordered unit) to Stop
Game - Display to (Player group((Owner of (Hero manipulating item)))) the text: Slot is reserved for a Mask of Death
how do you make 1 inventory space that can not be used by any regular item but a specific item that is reserved just for that spot