Sci/Tech IOS apps crash more then android apps

Discussion in 'News Archive' started by Slapshot136, Feb 24, 2012.

  1. Slapshot136

    Slapshot136 Divide et impera

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    Ever wonder why certain mobile apps you use crash so much?

    It turns out there are many possible reasons. And it can vary particularly depending on whether you are using an Apple iOS device such as an iPhone or iPad, or an Android device.

    [​IMG]

    One of the reasons for app crashes is the proliferation of mobile operating systems on iOS and Android. As Apple and Google have released more new operating systems, each with multiple updates, app developers face more operating systems to test apps on. In data that mobile app monitoring startup Crittercism compiled for app crashes between December 1 and 15, there were at least 23 different iOS operating systems on which apps had crashed and 33 Android operating systems on which apps had crashed. (See the graphs above.) Note that the graphs that separate out Android and iOS show these number of operating systems and the graph that combines both iOS and Android shows less–22 iOS and 17 Android.



    http://www.forbes.com/sites/tomiogeron/2012/02/02/does-ios-crash-more-than-android-a-data-dive/
     
  2. Accname

    Accname 2D-Graphics enthusiast

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    Are they talking about the same apps running on both devices or did they just randomly pick apps and counted how many were crashing?
    Because it might be rather that the developers of iOS apps are more stupid then those for android apps if they didnt.
     
  3. Slapshot136

    Slapshot136 Divide et impera

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    I think they picked the most popular apps from each, regardless of whether or not there is a version for the other system

    I agree its most likely the developers in both cases, but isn't the entire point of the apple app screening to prevent stuff like this so that apple's image isn't hurt by apps crashing?
     
  4. Accname

    Accname 2D-Graphics enthusiast

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    I really doubt they will look through the entire source code of every app out there before they allow it to be released. And again a 3.66% crash ratio isnt that bad after all.
     
  5. Varine

    Varine And as the moon rises, we shall prepare for war

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    This picture effed up the front page.
     
  6. Icyculyr

    Icyculyr I'm a Mac

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    It's more of a broad screening process. Keep out malware, apps that use private APIs or are wrongly described, etc.

    They measured 216,000,000 app launches across both platforms from any apps using their service, and then they normalized the results. I was a little disappointed by the amount information they provided, I thought and still think the test results could be inaccurate, both for iOS and Android.

    I thought they could've given some information such as, how many different apps were tested over that period, how many apps use Crittercism on iOS and Android respectively, how many of those apps are installed on users devices on both platforms, etc.

    Would've been more useful.
     
  7. Slapshot136

    Slapshot136 Divide et impera

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    good thing keeping scam apps isn't one of their priorities, else the would have failed that as well

    I agree that more information would be useful (i.e. crashes caused by GPS/bluetooth/switch from wifi to 3g/4g, crashes caused by switching/minimizing and re-opening/etc.)
     
  8. Icyculyr

    Icyculyr I'm a Mac

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    Haha it is, but they obviously miss some. I love finding the fake apps which people buy and reading the descriptions and reviews.

    Read some reviews for Tamagotchi, it's a fake scam app and some of them are hilarious: http://itunes.apple.com/au/app/id483653521

    Check out the description too lol

    (Note, these crashes are only upon launch.)
     
  9. Slapshot136

    Slapshot136 Divide et impera

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    but they missed yu-gi-oh and digimon as well, and didn't notice the pokemon one until it was the 4th most popular app - wtf are iusers smoking when they buy an app like that?
     
  10. Icyculyr

    Icyculyr I'm a Mac

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    True but think they probably get like 5,000 new app submissions each day, or more, and they have to sort through them. But yeah, I've no idea... they just don't check the reviews. That's the first thing I do, how many reviews and what's it rated? 4-5 star is good.
     
  11. Accname

    Accname 2D-Graphics enthusiast

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    Why do they allow apps to be sold on their shop if they do not even launch? I think it would be rather easy to check that out even for greater numbers of apps each day.
     
  12. FireCat

    FireCat Oh Shi.. Don't wake the tiger!

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    Maybe it's because they're too lazy? Or it may save them more Money/Time ?
     
  13. Accname

    Accname 2D-Graphics enthusiast

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    Thats not about being lazy. They do not need a person to test this, just let some computer try to start it. Either it crashes or not upon launch.
     
  14. Slapshot136

    Slapshot136 Divide et impera

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    if they want to be lazy, they could just eliminate the entire screening process, like android, since it doesn't seem to help them much.. or do you seriously think that they are "keeping malware out"? - that would actually take a lot of time and effort and review by humans, checking that an app does what it says would only take a minimal amount of human resources, yet they don't do that either
     
  15. Icyculyr

    Icyculyr I'm a Mac

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    It does help them, and that's the path Google needs to take. Last I read malware has increased by 3325% in 2011 on Android.
     
  16. Slapshot136

    Slapshot136 Divide et impera

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    link? and link for mac?

    either way its mostly up to the end-users to be smart, and android has a clear list of what apps have access to (sd card, internet access, gps access, etc.)
     
  17. Icyculyr

    Icyculyr I'm a Mac

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    Here's the link: http://wmpoweruser.com/android-malware-increase-3325-in-2011/

    No link for Mac, but they've yet to have any kind of malware in the App Store (not that it could do anything anyway) and they reject any apps with private APIs, so they're definitely rejecting stuff. If you didn't need any kind of approval, we'd see tens of thousands of spam apps, fake copies, rip offs, and maybe even some attempts at malware.

    That's true, but you've got to remember that the majority of all smartphone users aren't technically inclined. It's not like Google is advertising on the Marketplace to check that an app isn't malware before you download it. Apple on the other hand, caters to that mindset.
     
  18. Slapshot136

    Slapshot136 Divide et impera

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    all of those exist already, see the fake nintendo games posted earlier, and here some malware - it's just that apple covers it up and pretends that nothing has happened.. maybe not tens of thousands, but if a fake app gets to #2 in popularity..
     
  19. Icyculyr

    Icyculyr I'm a Mac

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    They've been a bit "slack" of late, I'm not sure why. That Tamagotchi rip off that I mentioned has been there for a while. That however doesn't mean they're not filtering out results, you'd have literally hundreds of thousands of fake apps, there would be nothing left lol.

    Regarding the malware, that's not really malware -- as in, it wasn't going to be used for anything but a demonstration. Charlie Miller [the security expert] found one exploit, and he wrote an app to demonstrate how it works, however in doing so he broke the rules in the App Store and was kicked out for one year and had his apps removed. He should've just demonstrated it on a development device.
     
  20. Slapshot136

    Slapshot136 Divide et impera

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    how about this then
     

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