AoS Irate Pirates

RedOrb

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Hello.

I'm making a pirates game, which is a traditional AoS like DOTA, but mixed with some other game play elements. With up to 4 players vs 4 players, the players start out as lowly members of each of the two faction's that both have their township on the same central isle which is also the biggest island around.

Players must do jobs to get cash and experience and may choose to harass the enemy's heroes to slow them down and gain kills and things. As it's an AoS there will be continual units being spawned and a war being waged continually until the end. After a short period players will have had enough time to get some cash together, and with this cash they can choose to buy a ship which is also a hero unit much as it is like in battleships. With this ship, you can colonise one of the neighbouring islands, and on that island build a town with which to make your way and gain the money and upgrades to win the war which is both at sea, and on land.

To finish the game, each side must destroy the opposing faction's leader, who hides out in a fort, and will only come out if the defenses are destroyed (via ship fire) so factions are forced to focus on both elements of the battle in order to win.

There is more to it, but that's the basic idea. I've finished the trigs for 4/8 main jobs, I've done perhaps 20-30% of the terraining, and have started some trigs for hero transformations and things. There is much to do, but it's an exciting project. If you're interested in helping in any area, please PM me or ask a question.
 

RedOrb

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Irate Pirates is not far from ready! Need testers. I feel as though the game is a great experience already, though there are still things to change and make far better. But I need more people to play it differently. I mostly play on USEast and Asia, but can join USWest too. Let me know your usernames! Here's some screenshots of the map:
 
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    Friday Yay!
  • mgarcia mgarcia:
    did you guys catch Carl's interview? https://www.youtube.com/watch?v=kuHiMXABkGs
  • mgarcia mgarcia:
    he's the one that informed me about the DVD's working!
  • mgarcia mgarcia:
    he also mentioned the progress on the controllers!
  • The Helper The Helper:
    I did actually it was cool to see the NUON mention
  • The Helper The Helper:
    https://discord.com/channels/985377399338332202/985377399950696481 you can still use this chat too we are two fisted now :)
  • thewrongvine thewrongvine:
    costs me $80 to fill gas tank sad face
  • Ghan Ghan:
    Oof
  • The Helper The Helper:
    Yeah that gas is some expensive stuff :)
  • The Helper The Helper:
    ghan does not have to worry about it he has a tesla and I have a small tank so it does not cost me usually more than 50
  • The Helper The Helper:
    fyi Ghan we are getting an error trying to access stats or world editor tutorials Error 526 Ray ID: 72128c6bf99f6707 • 2022-06-26 02:35:15 UTCInvalid SSL certificate
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    An artifact of switching to Cloudflare... the Let's Encrypt certs can't autorenew through Cloudflare.
  • Ghan Ghan:
    I got the forum updated before things expired but there were some other casualties.
  • Ghan Ghan:
    Everything should be fixed now....
  • The Helper The Helper:
    Thank you Ghan!
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    Happy Monday!
  • The Helper The Helper:
    new NUON forum mod cubanral!
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  • The Helper The Helper:
  • tom_mai78101 tom_mai78101:
    Started learning how to make tools-assisted speedruns, so I'm lately busy.
  • tom_mai78101 tom_mai78101:
    Here's my current project.
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  • O Old Mountain Shadow:
    that was pretty good!
  • jonas jonas:
    really cool! I saw the game before but always thought it's just a half as good double dragon. Now I realize it actually has a lot of depth!
  • The Helper The Helper:
    I just saw a bunch of running and jumping past all the enemies look like it was scripted as he said I guess I should have watched the whole thing. I only got a couple of minutes in. You should post that video in the forum Tom
  • Darthfett Darthfett:
    "Hi in the chat!"
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  • tom_mai78101 tom_mai78101:
    Currently busy with making the run even better, so I'll post that new one once I'm done. Right now, I had to modify the emulator itself, the tools that makes this video, and some RAM address disassembling / reverse-engineering to get the right values, and such.
    +1

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