afisakov
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- Reaction score
- 37
Is there any downside to having many events run from a single trigger?
In this case I am working on a map and the previous developer has a bunch of triggers that read
Event: A unit enters region X
condition: unit type equal to maze runner
action: remove entering unit from the game
I was thinking I could save space by making it one big trigger like
Events: a unit enters region x
a unit enters region y
a unit enters region z
a unit enters region x1
etc...
condition: unit type equal to maze runner
action: remove entering unit from the game
I know doing this should save a bit on mapsize and seems easier to look at, but is there any downside? Will it somehow take longer to process?
In this case I am working on a map and the previous developer has a bunch of triggers that read
Event: A unit enters region X
condition: unit type equal to maze runner
action: remove entering unit from the game
I was thinking I could save space by making it one big trigger like
Events: a unit enters region x
a unit enters region y
a unit enters region z
a unit enters region x1
etc...
condition: unit type equal to maze runner
action: remove entering unit from the game
I know doing this should save a bit on mapsize and seems easier to look at, but is there any downside? Will it somehow take longer to process?