is there any thing wrong with this trigger?

sunshinex3

You can change this now in User CP.
Trigger:
  • TimeOutDialog
    • Gold Mining
      • Events
        • Time - Every 20.00 seconds of game time
      • Conditions
      • Actions
        • Player Group - Pick every player in (All players controlled by a User player) and do (Actions)
          • Loop - Actions
            • Unit Group - Pick every unit in (Units owned by (Picked player) of type Gold Mine) and do (Actions)
              • Loop - Actions
                • Player - Add 125 to (Owner of (Picked unit)) Current gold



just making sure no mem leaks, trying to figure out why game is crashing all the sudden.
 

sunshinex3

You can change this now in User CP.
hrm its actually this trigger

Trigger:
  • Temple Change in Onwnership
    • Events
      • Unit - Lever (temple) 0105 <gen> Dies
    • Conditions
    • Actions
      • Unit - Change ownership of Temple 0106 <gen> to (Owner of (Killing unit)) and Change color
      • Unit Group - Pick every unit in (Units of type dummy (sight)) and do (Unit - Change ownership of (Picked unit) to (Owner of (Killing unit)) and Retain color)
      • Wait 6.00 seconds
      • Unit - Order dummy (lever) 0107 <gen> to Human Paladin - Resurrection



Trigger:
  • lever revive for sure
    • Events
      • Time - Every 120.00 seconds of game time
    • Conditions
      • (Lever (temple) 0105 <gen> is dead) Equal to True
    • Actions
      • Unit - Order Lever (temple) 0105 <gen> to Human Paladin - Resurrection



Trigger:
  • lever revive for sure Trigger 2
    • Events
      • Unit - A unit Dies
    • Conditions
      • (Unit-type of (Dying unit)) Equal to Lever (temple)
    • Actions
      • Hero - Instantly revive (Dying unit) at (Position of (Dying unit)), Hide revival graphics



Trigger:
  • auto cast temple
    • Events
      • Time - Every 10.00 seconds of game time
    • Conditions
      • ((Owner of Temple 0106 <gen>) Not equal to Neutral Passive) and ((Owner of Temple 0106 <gen>) Not equal to Neutral Hostile)
    • Actions
      • Unit - Order Temple 0106 <gen> to Human Priest - Inner Fire dummy (lever) 0107 <gen>



Trigger:
  • Gold and Lumber Temple
    • Events
      • Unit - Temple 0106 <gen> Begins casting an ability
    • Conditions
      • ((Owner of Temple 0106 <gen>) Not equal to Neutral Passive) and ((Owner of Temple 0106 <gen>) Not equal to Neutral Hostile)
    • Actions
      • Player - Add 10 to (Owner of (Triggering unit)) Current gold
      • Player - Add 10 to (Owner of (Triggering unit)) Current lumber


is their a memory leak in any of these or is does it have to do with the revive i will test out revive now
 
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  • tom_mai78101 tom_mai78101:
    I have a GIF though
  • tom_mai78101 tom_mai78101:
    In the GIF, I've configured it so the lower the "Main Value" is, the better. I had to compress it pretty far down though.
  • tom_mai78101 tom_mai78101:
    And this is the thread with the video that shows the wall clip. https://tasvideos.org/Forum/Topics/23453
    +2
  • tom_mai78101 tom_mai78101:
    Hmm, about the Headline News, I noticed threads are being moved into the subforum (Health News, Environmental News, etc.). When that happens, the TH Forum Home page loses the articles, and instead would show old articles posted 1 or 2 weeks ago.
  • tom_mai78101 tom_mai78101:
    What do we do with the Home page?
  • Ghan Ghan:
    I added those forums to the filter for that widget.
  • tom_mai78101 tom_mai78101:
    Oh nice. They're back. Thanks.
  • tom_mai78101 tom_mai78101:
    Now I think it makes more sense for me to put news in their own subforums, without worry.
  • The Helper The Helper:
    Awesome Ghan thanks! I was purposely not moving the first 15 news articles in Headline news to the different subforums but I guess I don't have to do that now?
  • tom_mai78101 tom_mai78101:
    Question: Is there a way to remove thread redirects? It creates a copy of the moved thread and takes up space, and I am leaning towards wanting to remove them in the Headline News. But if they have an expiration date, I guess I'm fine with it.
  • The Helper The Helper:
    If you move a thread please leave a permanent redirect. You can delete any redirects after 6 months. The redirects are left to help Search Engines find the moved content.
  • tom_mai78101 tom_mai78101:
    What if you move the permanent redirect, not the thread?
  • The Helper The Helper:
    I think that works but I have not messed with it. You can delete redirects though if you have to that will not delete the original thread
  • The Helper The Helper:
    if a redirect ends up in the same forum as the post it goes to though I think the redirect drops or fails or something but they are not bugged out and when you are working on an indirect the original post is safe.
  • The Helper The Helper:
    Happy Early Friday :)
    +1
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    Happy Friday :)
  • tom_mai78101 tom_mai78101:
    Fun Friday for me
  • tom_mai78101 tom_mai78101:
    Happy Fun Friday to all.
    +2
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    Happy Sunday everyone!!!
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    Happy monday :p
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    Everyone hates mondays?
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