M
Moopy
Guest
I'm trying to figure out how plug in variables to create this line:
Condition
(Number of units in (Units owned by (Owner of Dying Init)) matching (((Matching unit) is alive) Equal to True))) Equal to 0
and
Action
If ((Number of units in (Units owned by (Owner of (Dying unit)) matching (((Matching unit) is alive) equal to True))) Equal to 0) then do (Skip remaining actions)
I've seen these triggers in another map and I need them to finish my level. However I can't figure out how to start creating them. Is this a boolean condition? They are supposed to make the player fail when all buildings/units are destroyed as I don't load up melee victory/defeat conditions.
Thank you!
Condition
(Number of units in (Units owned by (Owner of Dying Init)) matching (((Matching unit) is alive) Equal to True))) Equal to 0
and
Action
If ((Number of units in (Units owned by (Owner of (Dying unit)) matching (((Matching unit) is alive) equal to True))) Equal to 0) then do (Skip remaining actions)
I've seen these triggers in another map and I need them to finish my level. However I can't figure out how to start creating them. Is this a boolean condition? They are supposed to make the player fail when all buildings/units are destroyed as I don't load up melee victory/defeat conditions.
Thank you!


