Is this codeable?

xan029

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2
title says, asking if this skill is codeable, im a noob at testmap making, im suggesting hero ideas at playdota but i dont know how to make testmap for my heroes

Can this be coded?

Level 4 - Main target will only be using 50% of mana cost. The other 50% will be used to replenish the mana of linked target. Lasts 6 seconds.

Explanation

Links Main Target + 2 random allied heroes/units/neutrals with mana.The main target will only be using xx% mana cost and the link units will gain xx% mana. max of 3 linked units(main target, linked unit, linked unit)

Ex. Targeted to CM casted Ulti 400mana(not sure), She will be using 50% of this(200) and then the 2 linked units will be gaining the 50% spellcost(200, 100 each unit)(lvl4). Cannot be casted if the main target has no nearby units, if main target has only one nearby units, that unit will gain 50% of manacost instead of 25%.
 

crazyfanatic

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20
wow, the second hero idea is really nice. Do you imnd if i use it in my map for making a similar hero? P.s. I can tell you how to make the spells, just im not on my computor, but on my phone.
 

xan029

New Member
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2
wow, the second hero idea is really nice. Do you imnd if i use it in my map for making a similar hero? P.s. I can tell you how to make the spells, just im not on my computor, but on my phone.

yes you can, but pls make individual test maps for them:D
 

crazyfanatic

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ok, ill put you in credits and other, just give me an e-mail or somthing, so i can send you the test files. (if you want i can publish them here too)
 

waaaks!

Zinctified
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255
this is code-able, but it would be a pain in IceFrog's piece, why?
Lets say I have a map with only two spells
Storm bolt: Mana cost 140
God's Strength: Mana cost 120

to do this, I need to create some sort of variable to have the spell's data in it, so:
JASS:
private integer array spell
private integer array mana
...
set spell[0] = 'A000' //storm bolt's raw code
set spell[1] = 'A001' //god's strength's raw code
set mana[0] = 140
set mana[1] = 120
...


then I need to create triggers like checking if what kind of spell is used, and then do the linking stuffs, then check if the spell used is equal to a value inside the spell array variable, and if it returns true, then it returns the right data for its mana cost...and do some stuffs

this can be done easily if I only have 2 spells or 3 or close enough, but think about dota? how many spells do IceFrog need to input its data in a variable? and most spells have different mana cost in each level (100/120/130/140), meaning there would be another ability level check

yes it is code-able but painful

im good at suggesting but not at testmap making
and please remember that a good warcraft 3 map suggester is also a good map maker
 

crazyfanatic

New Member
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20
i am not so sure that it will be SO hard to do it, because you can make a trigger that checks the total mana used in 0.01 second, it can make visible bugs somtimes, but it will work. And i know at least 3 people that gave me great hero ideas, but they cant even trigger a unit walk from point to point ;)
 

waaaks!

Zinctified
Reaction score
255
i am not so sure that it will be SO hard to do it, because you can make a trigger that checks the total mana used in 0.01 second, it can make visible bugs somtimes, but it will work. And i know at least 3 people that gave me great hero ideas, but they cant even trigger a unit walk from point to point ;)
yes you can, talk about mana burn, mana break and some mana restoring skills
 

kaboo

New Member
Reaction score
45
this is code-able, but it would be a pain in IceFrog's piece, why?
Lets say I have a map with only two spells
Storm bolt: Mana cost 140
God's Strength: Mana cost 120

to do this, I need to create some sort of variable to have the spell's data in it, so:
JASS:
private integer array spell
private integer array mana
...
set spell[0] = 'A000' //storm bolt's raw code
set spell[1] = 'A001' //god's strength's raw code
set mana[0] = 140
set mana[1] = 120
...


then I need to create triggers like checking if what kind of spell is used, and then do the linking stuffs, then check if the spell used is equal to a value inside the spell array variable, and if it returns true, then it returns the right data for its mana cost...and do some stuffs

this can be done easily if I only have 2 spells or 3 or close enough, but think about dota? how many spells do IceFrog need to input its data in a variable? and most spells have different mana cost in each level (100/120/130/140), meaning there would be another ability level check

yes it is code-able but painful


and please remember that a good warcraft 3 map suggester is also a good map maker

Code:
trigger 1
events - unit starts the effect of an ability
conditions - ability being cast equal to this spell
actions
-set main target targeted unit
-set aditional targets with unit group
Code:
trigger 2
events - unit begins casting an ability
conditions - unit has buff -> buff of your ability
actions - set init mana = current mana of casting unit
Code:
trigger 3
events - unit starts the effect of an ability
conditions - unit has buff -> buff of your ability
actions
-set curent mana = current mana of casting unit
-unit set mana of casting unit to mana of casting unit + ((init mana-current mana)/2)
-unit set mana of additional targets to mana of casting unit + ((init mana-current mana)/2)
its just hand written non-complete gui code, but i think that in jass it will be even more simple
 
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