When I finally finished my map "Burning to Avenge", I realised that its story was totally unrealistic, and had a real bad, even almost childerly story.
It had almost a happy end.
Before I continue making my new levels, "An Impotent Scream for Vengeance", I want to be sure that it's realistic enough.
(Chapter one)
Kael has been seperated from his men when he fled in panic, half-disturbed by his impotent fury and grief… He searches for his men. Realizing that he cannot avenge his people, and would only succeed in bringing his people into the hands of death (literally and figurative) by trying so, he flees from this forsaken place (Icecrown).
(Chapter two)
Days later, Kael meets a watchpost of the very few dwarves that remain outside the underground caves of Asjol-Nerub. The dwarves spread into whole Asjol-Nerub, but Arthas had no intention to slaughter them all, but to reach Icecrown. Thus, there were dwarves remaining. The dwarves had no new leader, but one of them, Therdon, had most influence on the others. He would propably be the new leader of Baelgun's dwarves, besides the very few on Theramore Isle. Kael and the Blood Elves had a new ally. They and the Dwarves had a common foe and goal: Vengeance upon the undead. However, even the combined might of the remaining Blood Elves, Naga and Dwarves won't suffice to destroy the Lich King (Arthas). They had to evacuate the dwarves before they could leave. However, the dwarves where all seperated from eachother.
(Chapter three)
Finally, after months, the new Alliance (Naga, Dwarves and Blood Elves) reached the shore. One of their scouts reports that the undead are trying to destroy the boats to prevent the new Alliance to escape. Kael succeeds in keeping them from destroying the boats, and leaves Northrend, unknowing where to flee…
To be continued…
What about now? Even I don't know where they have to flee. To Kalimdor? No… There are to many civilizations there: Night Elves, Humans, Tauren, Ogres, Trolls, Orcs. They would have to many allies, and not enough lands which where never touched to explore. Azeroth? No… There are too many humans there. As well as in Khaz Modan (Dwarves). The Broken Isles? No, too small. And certainly not Lordaeron: Too unsafe. Perhaps I should invent a new island or something?
It had almost a happy end.
Before I continue making my new levels, "An Impotent Scream for Vengeance", I want to be sure that it's realistic enough.
(Chapter one)
Kael has been seperated from his men when he fled in panic, half-disturbed by his impotent fury and grief… He searches for his men. Realizing that he cannot avenge his people, and would only succeed in bringing his people into the hands of death (literally and figurative) by trying so, he flees from this forsaken place (Icecrown).
(Chapter two)
Days later, Kael meets a watchpost of the very few dwarves that remain outside the underground caves of Asjol-Nerub. The dwarves spread into whole Asjol-Nerub, but Arthas had no intention to slaughter them all, but to reach Icecrown. Thus, there were dwarves remaining. The dwarves had no new leader, but one of them, Therdon, had most influence on the others. He would propably be the new leader of Baelgun's dwarves, besides the very few on Theramore Isle. Kael and the Blood Elves had a new ally. They and the Dwarves had a common foe and goal: Vengeance upon the undead. However, even the combined might of the remaining Blood Elves, Naga and Dwarves won't suffice to destroy the Lich King (Arthas). They had to evacuate the dwarves before they could leave. However, the dwarves where all seperated from eachother.
(Chapter three)
Finally, after months, the new Alliance (Naga, Dwarves and Blood Elves) reached the shore. One of their scouts reports that the undead are trying to destroy the boats to prevent the new Alliance to escape. Kael succeeds in keeping them from destroying the boats, and leaves Northrend, unknowing where to flee…
To be continued…
What about now? Even I don't know where they have to flee. To Kalimdor? No… There are to many civilizations there: Night Elves, Humans, Tauren, Ogres, Trolls, Orcs. They would have to many allies, and not enough lands which where never touched to explore. Azeroth? No… There are too many humans there. As well as in Khaz Modan (Dwarves). The Broken Isles? No, too small. And certainly not Lordaeron: Too unsafe. Perhaps I should invent a new island or something?


