hey guys, I was just thinking: why not remove all the memory leaks of my game while it is being stopped because of several reasons... so I started removing the leaks and I found this trigger:
this is a trigger to set some location variables, do I need to remove the memory leaks by using: call RemoveLocation(udg_my_loc)
I don't know if this will disable it for use in other triggers. If it does what do you recomend me to do?
Code:
Set regions
Events
Map initialization
Conditions
Actions
Set Bandit_spawn_region[1] = (Center of Bandit spawn region 1 <gen>)
Set Bandit_spawn_region[2] = (Center of Bandit spawn region 2 <gen>)
Set Furbolg_spawn_region[1] = (Center of Furbolg spawn region 1 <gen>)
Set Furbolg_spawn_region[2] = (Center of Furbolg spawn region 2 <gen>)
Set Harpy_spawn_region[1] = (Center of Harpys spawn region 1 <gen>)
Set Harpy_spawn_region[2] = (Center of Harpys spawn region 2 <gen>)
Set Harpy_spawn_region[3] = (Center of Harpys spawn region 3 <gen>)
Set Murloc_spawn_region[1] = (Center of Murloc spawn region 1 <gen>)
Set Murloc_spawn_region[2] = (Center of Murloc spawn region 2 <gen>)
Set Murloc_spawn_region[3] = (Center of Murloc spawn region 3 <gen>)
Set Murloc_spawn_region[4] = (Center of Murloc spawn region 4 <gen>)
Set Murloc_spawn_region[5] = (Center of Murloc spawn region 5 <gen>)
this is a trigger to set some location variables, do I need to remove the memory leaks by using: call RemoveLocation(udg_my_loc)
I don't know if this will disable it for use in other triggers. If it does what do you recomend me to do?