MissKerrigan
Active Member
- Reaction score
- 23
Hello,
I'm sure you will recotnize this situation and the sort of map type I'm trying to make
I'm gonna explain this as clear as possible and I hope you will understand my situation:
a few rules about the game:
- In my map, there are 9 big islands which contains all a certain amount of abandoned structures
- All of the structures have a beacon near it, this beacon belongs to the structures and CONTROLS it
- All structures at an island are all the same (all gateways, all barracks, all factories etc...)
- The beacons all matches the race of the structures (next to a barracks is a terran beacon, next to a gateway is a protoss beacon etc...)
- At the start of the game, ALL of the structures are owned by player 0 (neutral/white) untill the beacons are controlled by the players and the game actually begins
- The structure must change its color when a player enters the beacon of this structure. So if player 1 brings a marine to a beacon, then the structure of that beacon should be turned into a red color
- Once a player controls a structure, this structure must train units automatically (like in nexus wars). The better the unit, the longer the training progress should take
- Once a unit leaves the beacon or got killed, the structure must become neutral state and its color must change back to white. The current trained unit should be cancelled untill a player controls the beacon again. The training progress should be start over again even if the same player returns to the beacon
- If there are two players fighting for a beacon, the beacon belongs to the player who has discovered the beacon. The training progress should continue untill the unit leaves the beacon or gets killed
- Remember there are 9 big islands? well if a player controls a whole island, then he will recieve a special unit at the island each 'x' minutes for controlling the whole island however, if a player captures one of the beacons of that island, the 'extra' unit training progress should be cancelled till the player controls the whole island again
- I think I don't need to tell you that a player wins the game if he control the whole map
I already tried to create this for like 2-3 hours but I just can't figure out things, I might got a plan to create it, but it will probably take like 100-200 unit groups and about 500 triggers which I think they are not needed
You might see the map as 'risk' well maybe some of you do know the game 'risk', but it's slightly diffirent
Can somebody explain me the easiest way of creating this?
I just wanna know some things about the 'beacon controlling' this seems very hard to create
Especially if a unit at the beacon is under attack, the beacon stays in his possession untill he fall or leave the beacon
I also might need some specific help about the training progress which will be cancelled if a player loses the beacon or the beacon got captured by another player
Ok I think this is enough for the moment I think
MissKerrigan
I'm sure you will recotnize this situation and the sort of map type I'm trying to make
I'm gonna explain this as clear as possible and I hope you will understand my situation:
a few rules about the game:
- In my map, there are 9 big islands which contains all a certain amount of abandoned structures
- All of the structures have a beacon near it, this beacon belongs to the structures and CONTROLS it
- All structures at an island are all the same (all gateways, all barracks, all factories etc...)
- The beacons all matches the race of the structures (next to a barracks is a terran beacon, next to a gateway is a protoss beacon etc...)
- At the start of the game, ALL of the structures are owned by player 0 (neutral/white) untill the beacons are controlled by the players and the game actually begins
- The structure must change its color when a player enters the beacon of this structure. So if player 1 brings a marine to a beacon, then the structure of that beacon should be turned into a red color
- Once a player controls a structure, this structure must train units automatically (like in nexus wars). The better the unit, the longer the training progress should take
- Once a unit leaves the beacon or got killed, the structure must become neutral state and its color must change back to white. The current trained unit should be cancelled untill a player controls the beacon again. The training progress should be start over again even if the same player returns to the beacon
- If there are two players fighting for a beacon, the beacon belongs to the player who has discovered the beacon. The training progress should continue untill the unit leaves the beacon or gets killed
- Remember there are 9 big islands? well if a player controls a whole island, then he will recieve a special unit at the island each 'x' minutes for controlling the whole island however, if a player captures one of the beacons of that island, the 'extra' unit training progress should be cancelled till the player controls the whole island again
- I think I don't need to tell you that a player wins the game if he control the whole map
I already tried to create this for like 2-3 hours but I just can't figure out things, I might got a plan to create it, but it will probably take like 100-200 unit groups and about 500 triggers which I think they are not needed
You might see the map as 'risk' well maybe some of you do know the game 'risk', but it's slightly diffirent
Can somebody explain me the easiest way of creating this?
I just wanna know some things about the 'beacon controlling' this seems very hard to create
Especially if a unit at the beacon is under attack, the beacon stays in his possession untill he fall or leave the beacon
I also might need some specific help about the training progress which will be cancelled if a player loses the beacon or the beacon got captured by another player
Ok I think this is enough for the moment I think
MissKerrigan