AoS Island Wars

jonas

Well-Known Member
I got sick a little less than two weeks ago, and the new patch inspired me to start working on a map. I didn't expect it to take this long, but most of it was creating the terrain. It's 100% playable but I think there's still a lot of small things to improve on, for example some areas of the terrain are a bit empty.

I attached a protected version below. Would be nice if we could arrange a weekend where we play our maps or something.

If you want the sources, drop me a message (this is only for the people I've interacted with a lot, not random noobs).

It's coded up mostly in Zinc, lua, GMSI. For example, there is a lua script which generates a GMSI script which generates a zinc script which is then imported into the editor. Half of the object data was entered by hand though through the UI.

Zinc + lua are roughly 3000-4000 lines, which were produced mostly in the first two days. The rest of the time was mostly terrain (roughly 7 days just for that), getting some of the trickier things to work (like the four upkeep levels instead of 3, or having an attack button for A-move but no visible attack) and object editor stuff.

No imports, so the map is super tiny. Generally I tried to make a deep puddle rather than a flat ocean, but it may feel a little empty because of that - especially compared to some of the Battleships maps out there which have 40 different ships and weapons, none of which are in any way interesting.


PICS


Conquering neutral island:


Done!


Using the Fire Ship's greek fire skill to burn the creeps and earn bounty:


GAMEPLAY

Conquer Islands to produce food and resources for your team. Your team consumes a certain amount of food per second, Islands each produce a fixed amount per second, and if your team runs out of food, it is defeated.

Conquered Islands produce resources which need to be carried to the base by cargo ships every two minutes or so; sink those ships to deny income and get the spoils for your own team.

Creeps spawn and produce gold when killed, but unlike in most AoS they do not spawn at fixed intervals; rather, they spawn only when the previous group of creeps is defeated. So if you kill them faster, your team will generate more gold per second.

Creeps do considerably improve over time and roughly keep up with the player until the endgame.

Other than that I'd say it mostly plays like a battleships AoS style map: you have one ship which you can upgrade to get more HP, the ship does not have a normal attack but rather uses guns (items with phoenixfire) to deal damage to random units within LOS & range.

CHEATS

In single player, use "-nf" to deactivate food consumption. Otherwise the other team will starve after 2 minutes for lack of being able to conquer its own islands. (Maybe in a future version, the AI will conquer islands for the team every now and then).
 

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  • midnight8 midnight8:
    I have had all of the symptoms, taste is slightly starting to come back, but smell, no. Honestly, just been a little miserable, have never felt in any danger from it. Being trapped at home sucks. lol
  • midnight8 midnight8:
    meh, got a little fever again this morning, guess gonna be a few more days
  • The Helper The Helper:
    I went to Comicon this last weekend I hope I dont get it I feel fine and I am not vaccinated and did not wear a mask
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    Comicon really was not packed though like it was in the past. I am not really worried though it was the most people I have been around in a year.
  • tom_mai78101 tom_mai78101:
    Still, getting vaccinated is a good idea. We're getting Delta variant spikes here in Boston.
  • The Helper The Helper:
    I am not against vaccination at all I just have a serious procrastination problem I plan on getting vaccinated soon
  • midnight8 midnight8:
    was kinda same with me, I was gonna do it, and life got in the way.
  • midnight8 midnight8:
    we wore mask in some places, but at 118 degrees outside, little rough. :)
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    yeah i had another friend in Vegas talking about that heat damn
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    Well I do not think I got Covid from the Comicon
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  • tom_mai78101 tom_mai78101:
    Pushed out a new Pokemon Walking algorithm build. With a new system in place, I'll probably start tackling triggers and NPCs,
    +1
  • Varine Varine:
    Is it fucking hot everywhere?
  • Varine Varine:
    What's a pokemon walking algorithm?
  • jonas jonas:
    it's an engine for pokemon games that closely emulates the walking behavior of pokemon red/blue/yellow
  • jonas jonas:
    basically if you wanted to implement pokemon yellow from scratch, and you'd want it to feel as close as possible to the real thing, you'd start with that
  • Varine Varine:
    Like from the Gameboy games? I'm not at all familiar with Pokemon.
  • jonas jonas:
    yeah
  • The Helper The Helper:
    I only played the Pokemon games on the Gamecube and Wii and such not on the portables my kids had all those games but I never really played on the portables. Now that I think about maybe once sooooo long ago.
  • tom_mai78101 tom_mai78101:
    That's about right. I'm just emulating that old-school RPG feel on the Game Boy system. If I had more free time, I would definitely want to add more things.
  • jonas jonas:
    I guess you folks were too old, but those games were our childhoods:p
  • tom_mai78101 tom_mai78101:
    Well, I'm about to hit 30 this year, so I'm now officially old.
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    Hey wait a minute!
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    You guys are youngsters. I am square in the middle of my midlife crisis at 52.
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    How are the kids?

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