Islands In The Sea (or IitS) is the cumulation of all my experience in map-making (not much) and thinking for a sea map idea (plenty of that.) While I am no where near being done, considering my success so far today (I created a flexible system that allows me to limit the weapons on a ship), I feel fairly optimistic. Theres only one problem. I like to code far more than I like to actually create maps. The map currently is styled between Battleships and Island Troll Tribes. The idea is to build a fleet, equip it, explore, build outposts, defend said outposts and main base, trade with friendly allies that can backstab at the drop of a hat, and conserve resources. I have like 4 Resources planned out: Wood, Gold, Stone, and Steel, with a couple of composite resources (Hull and Steel). You don't just buy ships or weapons...you have to make them by combining items. For example, a sail boat would cost 2 bundles of wood and a gold bar. However, a sailboat by itself is useless. You would have to equip it with weapons in order for it to fight. There are currently five weapons, 2 arrows, 3 cannons, and each requires resources to make. Ships end up being rather costly, so you have to decide where best to put your resources. There are 6 different classes of warships at the moment. I would welcome any feedback. I just hope I can actually get this one finished.