Isnt exactly a problem.....

  • Thread starter Thread starter KiLLeR-CrAzY
  • Start date Start date
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KiLLeR-CrAzY

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ok i just wanna know some things.

1-How do u make like in quests rpg or any one that theres a spawn place to them, u know , after all of them die they re-spawn.

ok ive marines and zerlings and ive 6 spawn locations and they are separated.

i wanna make that everytime that the 5 guys that was on the location 1 die they re-spawn after some time . but if there another 5 locations they wouldnt be created there and like those 5 guys
(3 lings and 2 Marines) are strong ( u kill them with 5 hits )(at the start) they would be created only if those that were in that location are killed.

2-How do u make the levels thing like in the rpgs of diablo or dbz that everytime u level up u get a determinated number of hp and if u heal u dont get to 100%.

3-and just wondering how do u make the bound maps? but i dont care if u dont answer the 2 last ones i wanna know the 1st one more that these 2
Thanks

KiLLeR-CrAzY C ya!
 
OK

1-You make a trigger like. Player 1 commands no Marines at location

Wait ___ milliseconds create 5 Marines at location
Preserve trigger


2-You create units with properties with like 30% HP. Set a switch where if they are at a level of reduced HP the switch is set. Then when they bring to a heal location, check to see which switch is set with one for each level. Like if the Lvl 1 Switch is set and they have 30% hp then set Unit HP to 30%.


3-Im not sure what you want to know but here are a few things. You have a location centered on each players units(there was a post on how to do this if you dont know) and then for a Fire obstacle if they bring one Fire unit to location kill all Units or whatever for player.
To do the One spike thing thats been showing up lately in Heatbound and Doombound, you have a lurker on a ridge attacking a high hp thing or just Always set the things hp to 100%
Since the players can only see a little bit it looks like one spike.
To do the thing in Doombound where the Medics have to blind both Science vessels to kill them you have a sunken colony owned by the science vessel player near the Vessels but out of sight. You create a cloaked unit for some other player and give order to send it to a location across the colonies path. THe science vessels spot for the colonies till they are blind. IF the Cloaked unit makes it to the location then kill all units for whatever player.

Hmmm, I really hope that helped.

By the way if i seem kind of knowlegable about Doombound its because I made it

The Beast of Urak
 
wow thanks it helped :D , but if the 5 marines that are created move from the location without dying?

and ive another Q plz

- How do u make the recall thing cuz i use the al script on a centered location on a jim rnor (rine) and this is what i do

PLAYERS
Player 4
CONDITION
"Amullet" is set
ACTION
Run al script 'Cast recall' At P4 Recall
wait 3000 milliseconds
Create 1 ( the scanner thingy) ( doesnt work either)
wait 3000 milliseconds
Presserve trigger

Ok i think i know whats the problem i must make the trigger for another player like player 5 and make a Comat Station and an arbiter and the scanner sweep and the recall thing only be created at the location but not for him right? but tell me what to do cuz im not sure
 
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