Issue with Kode save/load system

maxou

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Hi, I've used many save/load systems before using Kode but this time I needed something more specific, I had to lower the code length as much as possible so I decided to use Kode ( http://www.thehelper.net/threads/the-shortest-save-load-code-ever.47667/ ), but I ran into an issue. Every value I save is loaded correctly, but as soon as I activate the inventory saving, it f**ks up everything, and no value is the same in the save and load.
Here's the triggers:

Items initialization : http://puu.sh/nvAz4/8383d107a1.png
The part where I save items : http://puu.sh/nvAAr/1dfdc5930c.png
The part where I load items : http://puu.sh/nvABL/d970a88e95.png
(don't mind the (Last created item) in the second For-A loop, the important part is the Display to (All players) prints me weird values, for example, I save 3 items of ids: 3, 4 and 2, with 1, 2 and 5 stacks, and once loading, it says it loads ids: 532, 84, 23 with 32, 90, 4 stacks)

Any ideas to help me? :c
 
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