item combination help!

V

ViralGuard

Guest
I'm using this code to make items combine, But When i use it on those 3 custom models, and make it 1 item, the models don't show on the hero, how do make them still show, even when they are combined to one "iron ball" ??*
Is it even possible?


Events
Unit - A unit Acquires an item
Conditions
And - All (Conditions) are true
Conditions
((Triggering unit) has an item of type Iron Helmet) Equal to True
((Triggering unit) has an item of type Iron Bladee) Equal to True
((Triggering unit) has an item of type Iron Armor) Equal to True
Actions
Item - Remove (Item carried by (Triggering unit) of type Boots of Speed)
Item - Remove (Item carried by (Triggering unit) of type Gloves of Haste)
Item - Remove (Item carried by (Triggering unit) of type Power Treads (435))
Hero - Create Power Treads and give it to (Triggering unit)
Special Effect - Create a special effect attached to the overhead of (Triggering unit) using Abilities\Spells\Human\CloudOfFog\CloudOfFog.mdl
 
You put (triggering unt), for your special effect, try putting (owner of (triggering unit), ;). What do you mena with the "iron ball" thing?


BrokenX
 
When you pick up those 3 items, they are combined to 1 item, called Iron Ball....

And I can't find Owner Of(triggering Unit) i searched through the functions carefully...
 
I'm positive its in there, click (triggering unit) then it should show a small list of options, one should be owner of unit or something thats the one.


BrokenX
 
I ensure you there is no owner of unit/item... I Have searched it several times CAREFULLY. I know it exist, but I can't find it there... don't know why
 
im SURE there of other threads that have this answered
 
...It isn't Owner of triggering unit, or Owner of item, as far as I know...The two things I think it could be are:

Hero manipulating item.
Owner of Hero manipulating item.

Depends on the action, I believe.
 
That's odd. I know it's there. "Owner of unit" is what you are looking for.
 
Why don't you use "If/Then/Else"? It's what I used for something of this nature.

E: A unit aquires an item.
C:
A: IF hero manipulating item as item of item type equal to <item 1 of set> <do this for each item of the set>
THEN Remove item of item type equal to <item 1-whatever>
Give <New item> to hero manipulating item
Specialeffects - Add <whatever you wanted>
<JUST A NOTE! This may make the special effect STAY over the unit, until it is killed, or the item is lost. Or it may stay there forever. If you only want this to last for a second or two, add these two extra actions:
Wait <x> seconds
Remove Last created special effect>
ELSE: Do nothing

Ta da! :p Quick, easy(ish) item combining trigger! :D
 
Oh, I thought he wanted owner of unit. Maybe I should read the whole thread next time... :banghead:
 
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