D
Deathsong
Guest
well im trying to make a map. i got all my monsters spawning and running were i wont them to i got all my items made up and theres still a bit to go but i cant seem to figgure out this problem. heres my trigger for taking 2 or more items and removing them from the hero and replacing them with one item.
Event
Unit - A unit Acquires an item
Conditions
((Hero manipulating item) has an item of type Attack Claws) Equal to True
((Hero manipulating item) has an item of type Attack Claws) Equal to True
Actions
Item - Remove (Item carried by (Hero manipulating item) of type Attack Claws
Item - Remove (Item carried by (Hero manipulating item) of type Attack Claws
Hero - Create Enhanced Attack Claws and give it to Hero manipulating item)
what happens with this trigger is if i pick up one attack claws it turns the one item in to an Enhanced Attack Claws so two attack claws turn in to 2 enhanced attack claws. Instead of 2 attack claws turning in to one enhanced attack claws. how can i fix this so that i only get one enhanced attack claws in stead of 2 (mind how i type i couldnt type my way out of a wet paper bag )
Event
Unit - A unit Acquires an item
Conditions
((Hero manipulating item) has an item of type Attack Claws) Equal to True
((Hero manipulating item) has an item of type Attack Claws) Equal to True
Actions
Item - Remove (Item carried by (Hero manipulating item) of type Attack Claws
Item - Remove (Item carried by (Hero manipulating item) of type Attack Claws
Hero - Create Enhanced Attack Claws and give it to Hero manipulating item)
what happens with this trigger is if i pick up one attack claws it turns the one item in to an Enhanced Attack Claws so two attack claws turn in to 2 enhanced attack claws. Instead of 2 attack claws turning in to one enhanced attack claws. how can i fix this so that i only get one enhanced attack claws in stead of 2 (mind how i type i couldnt type my way out of a wet paper bag )


