Item Dropping

MassiveGuy6

New Member
Reaction score
1
Uhm i need help with triggering dropping items..
so it does this..
when any unit owned by player 12 dies,there will be a 4% chance for dropping an item.this item is then randomed between x amount of items before dropping.this is what i have..

Code:
Events
    Unit - A unit owned by Player 12 (Brown) Dies
Conditions
Actions
    If (All Conditions are True) then do (Then Actions) else do (Else Actions)
        If - Conditions
            (Random integer number between 1 and 100) Less than or equal to 4
        Then - Actions
        Else - Actions
            Do nothing
how would i continue this??? thanks :thup:
 

johnnymra

New Member
Reaction score
14
If the unit you use, or units, is already in game when it starts, if you put it from the editor. You can just modify the Item Dropping of the unit, using item tables...

If not... you should make some actions like...

Then Actions
Set variable number = Math - Random number between 1 and X
If number is Y then do:
Drop Z item.
If number is Y then do:
Drop Z item
If number is Y then do:
Drop Z item
And so on...
But that requires a lot of triggering, you should look up for tutorials about this... maybe it would help.
 

MassiveGuy6

New Member
Reaction score
1
uhm i will set the items to a lower amount then as my map get more updates i will add more in..so the long triggering is ok..but i dont get how to make the "if number is x" thingy in the trigger..can u make a demo map to show?? or just try to explain to me.. thankss
 

KaerfNomekop

Swim, fishies. Swim through the veil of steel.
Reaction score
612
Why not use item arrays? The actions could be like
Trigger:
  • Item - Create DropItem[(Random integer number between 1 and 4)]

where DropItem is an item array variable.
 

MassiveGuy6

New Member
Reaction score
1
uhm i dont really understand the item array thingy..the other one seems less complicated...lol
 

Ryushi

"I will stand, or I will fall. I will not sit."
Reaction score
59
Arrays are going to be the easiest way to go about this, and they aren't too complicated.
First, you would create an Item-Type variable, and click the array box to make the variable an array. Then you would do something like this:
Trigger:
  • Trigger 1
    • Events
      • Map initialization
    • Conditions
    • Actions
      • Set ItemTypeArray[1] = Claws of Attack +15
      • Set ItemTypeArray[2] = Crown of Kings +5
      • Set ItemTypeArray[3] = Kelen's Dagger of Escape
      • Set ItemTypeArray[4] = Mask of Death
      • Set ItemTypeArray[5] = ....

You would use one action for each item you want to have a chance to drop.
Then your other trigger would look like this:
Trigger:
  • Trigger 2
    • Events
      • Unit - A unit owned by Player 12 (Brown) Dies
    • Conditions
      • (Random integer number between 1 and 100) Less than or equal to 4
    • Actions
      • Set TempPoint = (Position of (Dying unit))
      • Item - Create ItemTypeArray[(Random integer number between 1 and X)] at TempPoint
      • Custom script: call RemoveLocation(udg_TempPoint)

Where X would be the number of items you had in the first trigger.
 
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