Can anyone give me a sample for Trigger that when hero acquire an item it will increase percentage of stats but when the item drops hero will lose the increased stats.
Thanks in advance!
example i found just change condition to hero manipulates or picks up certan item triggering unit needs to bee hero manipulating item, after the trigger below you have to make a similar trigger for when the hero drops the item to remove the stat.
Increase Strength
Events
Unit - A unit Starts the effect of an ability
Conditions
(Ability being cast) Equal to Increase Strength
Actions
Set IncreaseStrength = ((Strength of (Triggering unit) (Include bonuses)) / 2)
Hero - Modify Strength of (Triggering unit): Add IncreaseStrength
Note that the above will only increase the value in proportion to the current stats, any stats gained at a later point would not be proportionally added.
If this is acceptable, I'd recommend storing the values that were gained and removing those when the item is dropped (rather than a new calculation as the values are likely to have changed).
It'll be good practice at least, I did a bunch of practice boards the last few weeks but that's a bit different than actual repair. It's pretty obvious what's going on with those, so it's not very hard to trace the leads, and they aren't designed with faults so
Site is peaking on traffic for the recipes - Sundays are always the big days and we are 200 plus unique visitors an hour right now and it will be like that probably be around 3000 total on the site all day maybe more if Google desires it LOL
Anyway I have a power bench that I don't actually know how to use, but I'm assuming I can take the battery out and power it directly from that to see if any of them turn on.
If you had kids like me that grew up in that era you could just go to your closet and fish out one of the cords from the cord bag. I bet I have everyone of those cord connectors plus some