H
HoboJoe_5
Guest
Is there a way to limit the number of an specific item an unit can have without triggers. (I know a way with triggers i am just lazy)
Events
Unit - A unit Acquires an item
Conditions
Actions
For each (Integer A) from 1 to 6, do (Actions)
Loop - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Item-type of (Item carried by (Hero manipulating item) in slot (Integer A))) Equal to (Item-type of (Item being manipulated))
(Item being manipulated) Not equal to (Item carried by (Hero manipulating item) in slot (Integer A))
Then - Actions
Hero - Drop (Item being manipulated) from (Hero manipulating item)
Skip remaining actions
[B] - OR -[/B] Depends on wich one you prefer
Hero - Drop the item from slot (Integer A) of (Hero manipulating item)