how do u make it so a unit can only have 1 itme of that type? so they can't get a ton of the same item? and how do u make it so when a unit changes they have the same inventory?
Melee Initialization
Events
Unit - A unit Acquires an item
Conditions
(Item-type of (Item being manipulated)) Equal to Red Drake Egg
Actions
If (itemnumber[1] Equal to 1) then do (Hero - Drop (Item being manipulated) from (Last created unit)) else do (Do nothing)
If (itemnumber[1] Equal to 1) then do (Skip remaining actions) else do (Do nothing)
Set itemnumber[1] = 1
thats a hard way u can do it i dont know any easyer way:S
(item number is an intigne variable with array)
then again im not sure if this will work proberly:S but try it