item problems

  • Thread starter Thread starter darkassaisin
  • Start date Start date
D

darkassaisin

Guest
how do u make it so a unit can only have 1 itme of that type? so they can't get a ton of the same item? and how do u make it so when a unit changes they have the same inventory?
 
Melee Initialization
Events
Unit - A unit Acquires an item
Conditions
(Item-type of (Item being manipulated)) Equal to Red Drake Egg
Actions
If (itemnumber[1] Equal to 1) then do (Hero - Drop (Item being manipulated) from (Last created unit)) else do (Do nothing)
If (itemnumber[1] Equal to 1) then do (Skip remaining actions) else do (Do nothing)
Set itemnumber[1] = 1

thats a hard way u can do it i dont know any easyer way:S

(item number is an intigne variable with array)

then again im not sure if this will work proberly:S but try it:D
 
thx but it just so happens that the problem i had about that fixed itself so it works now but thx anyway
 
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